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#1 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
The short answer is that it would be entirely reasonable to say that anyone close to molten lava/magma should take about half the damage that they'd take from actually falling in. I'm not enough of an expert to give actual ranges in yards and such, but the whole idea of "jumping from plate to plate, over rivers of hot lava" is 100% ridiculous -- not only jumping over lava, but just getting close enough to try it is a death sentence.
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#2 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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It's doable with a good Light Walk roll :-).
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#3 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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How does that stop the fumes from poisoning and roasting you?
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#4 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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I'm pretty sure that in a campaign where the GM allows you to walk across the lava by merit of your Kung-Fu training, issues like poison fumes and the wafting heat will be pretty much brushed aside :-P.
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#5 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Not necessarily. If it's a setting where your abilities are unusual, you might not get a free pass on sensible concerns like that.
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#6 | |
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Quote:
And as long as I am grouching, gold is denser than lava - the ring would have sunk. Flesh is less dense than lava - Gollum would have floated (while burning to a crisp, of course). Luke |
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#7 | |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quote:
1. It's magic, in the same way that it's still cold after it gets snatched out of the fire. It doesn't have to abide by regular physical laws 2. Steel is denser than noodle soup, but my spoon still stands up in my soup. 3. Narrative awesomeness |
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#8 |
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Join Date: Dec 2009
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Well, it's not like lava has a fixed temperature. So there's a wide range. I will be assigning numbers, on the principle that guessed numbers are better than none :J
Fresh from the interior, I'd guess 32d/sec burn damage from immersion. At these temperatures, even convection can't keep up, and you're probably looking at about 24d/sec burn damage from contact or being next to it. Maybe -1d/sec per hex, in open air. A lava flow, hot enough to still be flowing but with a crust of solid black rock, I'd guess 10d/sec from immersion, 8d/sec from contact, 5d/sec from being next to it. Also -1d/sec per hex, so you can stand a few yards away and not take damage. This is also a reasonable level for traps that pipe magma around. (Hail the retracting bauxite bridge!) For lava that's cooled enough to stop in place, I'd guess 3d/sec from immersion. A large chunk of it, however, may have a more-liquid(i.e. hotter) core. Similarly the surface is cooler, maybe 1d/sec from contact. This is only marginally hotter than fire, so you might take 1/sec within 1 hex, but the air temperature is likely to be within mere heat rules. If it's cooled enough that a complete shell of black rock has formed, the surface is at fire temperatures. On the other end of the scale, boiling magma is going to be significantly hotter; this guess is even sketchier, but say 100d/sec for immersion, 75d/sec for contact or in adjacent hexes, -1d/sec per hex away. However, mere liquid magma with gases boiling through it falls into the first category. All of this assumes open air. In a confined area, air temperature will rise until it burns like contact. Or if it's in a tube that's open at both ends, you can get a real good wind howling through there. This may merely require DX rolls to not fall over, but when the convection maxes out, it may be best to hug the ground and use the climbing rules. Now, the above only considers the direct heat-transfer damage. There's also the "hot weather" and fumes. Heat(B434) caps out at fire temperatures, so just use that cap as-is. In open air, the fumes from a stable flow will be at the level of Mildly Toxic(S78) or "pollutants"(B429). If it's in the process of erupting, the air nearby will be more like Highly Toxic or "lethal gases". In a confined area, a stable flow can also build up to this level, or beyond if it's been sealed for a while.
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#9 | ||
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Join Date: Nov 2007
Location: The City of Subdued Excitement
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Quote:
http://www.gettyimages.com/detail/816153-001/Stone\ He's got bare forearms and a bare face, except for his goggles, and I'd say he's about five feet from the pour. Quote:
The basic set gives 3d/second for contact with molten metal (p. 433). Last edited by Grouchy Chris; 12-06-2009 at 04:02 PM. Reason: typo |
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#10 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Air is a wonderful insulator and sucky means of heat transfer.
Boiling with 212 degrees water is MUCH faster than static baking heat of 450 degrees. Also, humans are evolved to get rid of heat much better than most animals. I believe military studies showed that people can withstand baking temperatures for longer than it takes to cook a steak.. as long as plenty of water was drunk. |
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| damage, fumes, gurps, lava, toxic |
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