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Old 12-04-2009, 09:52 AM   #41
Ubiquitous
 
Join Date: Oct 2009
Default Re: Security 'necessities' for Spaceships

Quote:
Originally Posted by kdtipa View Post
I didn't see mention of any kind of scanner/sensor. I don't know what technology will exist in the campaign, but having a means handy of detecting where life forms are nearby, or verifying that a being in front of you is human and not the polymorphic alien foe, might be handy.

Also, I think carrying around all those weapons might turn out to be detrimental. Carrying around all that stuff might encumber you, and in more social situations (will you ever be going to places with intelligent life?) the weapons might be off-putting to the locals...

Theoretically too, you should have time before deploying from the ship to pick and choose your gear. Going to a completely unsettled environment with lots of nasty critters? Bring all the armor and guns. Going to an isolated settlement with a town's worth of people... maybe just bring one side arm.

One last thing to consider: The GM can use putting you in situations without all your gear as an exciting play hook. You're trapped away from the ship without your armor piercing rounds and high powered rifle? There are huge carnivorous animals between you and the ship? Time to get creative! So my recommendation is to not try to account for every single possible scenario... let your GM handle things, and trust him to keep things fun.
Well YEAH, I know I don't need all this stuff ALL AT ONCE, but I'd like the access when I need it.

As for the possibility of not having it, I've got plans in case that happens.

I think we're all familiar with the 'I don't have to outrun it, I just have to outrun you.' joke.
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Old 12-04-2009, 10:32 AM   #42
DemiBenson
 
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
Default Re: Security 'necessities' for Spaceships

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Originally Posted by Ubiquitous View Post
My GM set out a game-plan for a future game we're playing; we all choose a character role (ship commander, pilot, what-have-you) and I got Security Officer. Since my GM's a little tired of ST 20/ETS-cracked characters, he wants to make up my sheet for me.

Which is great, but I'm a little worried he'll leave me under-equipped, equipment-wise, for dealing with a star-system's worth of adventure.

So, has anyone played a High TL campaign where they found certain items of constant use, and could anyone suggest some practical items to bring along on a spaceship, so I can suggest these things? I've already got a pistol loaded with HP rounds (same deal as Frangible, except more apt for combat was what I thought), a flamethrower for antagonistic or parasitic plant-life, acid dispensers for flame-resistant mold and something to fire armor-piercing bullets in case we run into any carapaced wildlife. And some flash-bangs in case things on the ship get reeeaaal hairy.

For both my protection and the crew's I think I should add armor for myself to deflect melee blows and stabbings (I expect to be the only one armed with a gun on the ship) and rubber bullets in case of 'space madness' and not a murder-spree.

Does this sound reasonable to the hivemind, and is there anything I should add to make sure I'm the best damn security chief possible?
  • LBV (Load Bearing Vest from HT). Or a tactical vest, which one can assume includes a LBV.
  • Load up the vest with your dangerous-situations kit: filter mask, mini air tank or air tube, sensor goggles, longer-range communicators.
  • An assortment of thimble grenades with fun warheads (tangler, smoke, biochem goodies). Thimble grenades are so small that you can have a box of them that would easily fit into your LBV.
  • A medikit. Also load it up with exciting drugs and useful poisons. Neural Inhibitors are tiny and can be used to completely paralyze. Also, you can get them past customs because they're obviously medical not weapons. :)
  • A laser pistol that can do both beam and pulse. Should also be hotshot-able. Or possibly a flashlight-laser-torch.
  • If TL is high enough, an omni-blaster if lethality is ever-present. If TL is high, but you have to pretend to be peaceful, a force beamer works great as a mostly-self-defense weapon.
  • If TL is low, an underbarrel electrolaser on a payload-delivery-type weapon (like a payload rifle, grenade launcher, or shotgun) upgraded with ETC, LP, or ETK.
  • Karatands built into ballistic armor gloves, or a zap glove.
  • Some sort of ultra-tech knife (superfine, monowire, vibro, hyperdense, or nanothorn).
  • Plus all the typical security gear: handcuffs, electronic lockpicks, surveillance devices, etc.
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Old 12-04-2009, 11:00 AM   #43
Ubiquitous
 
Join Date: Oct 2009
Default Re: Security 'necessities' for Spaceships

Quote:
Originally Posted by ectropy View Post
  • LBV (Load Bearing Vest from HT). Or a tactical vest, which one can assume includes a LBV.
  • Load up the vest with your dangerous-situations kit: filter mask, mini air tank or air tube, sensor goggles, longer-range communicators.
  • An assortment of thimble grenades with fun warheads (tangler, smoke, biochem goodies). Thimble grenades are so small that you can have a box of them that would easily fit into your LBV.
  • A medikit. Also load it up with exciting drugs and useful poisons. Neural Inhibitors are tiny and can be used to completely paralyze. Also, you can get them past customs because they're obviously medical not weapons. :)
  • A laser pistol that can do both beam and pulse. Should also be hotshot-able. Or possibly a flashlight-laser-torch.
  • If TL is high enough, an omni-blaster if lethality is ever-present. If TL is high, but you have to pretend to be peaceful, a force beamer works great as a mostly-self-defense weapon.
  • If TL is low, an underbarrel electrolaser on a payload-delivery-type weapon (like a payload rifle, grenade launcher, or shotgun) upgraded with ETC, LP, or ETK.
  • Karatands built into ballistic armor gloves, or a zap glove.
  • Some sort of ultra-tech knife (superfine, monowire, vibro, hyperdense, or nanothorn).
  • Plus all the typical security gear: handcuffs, electronic lockpicks, surveillance devices, etc.
I can't really think of a compliment I haven't used on here before, but thanks.
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