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Old 12-04-2009, 08:53 AM   #29
kdtipa
 
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Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: Security 'necessities' for Spaceships

I didn't see mention of any kind of scanner/sensor. I don't know what technology will exist in the campaign, but having a means handy of detecting where life forms are nearby, or verifying that a being in front of you is human and not the polymorphic alien foe, might be handy.

Also, I think carrying around all those weapons might turn out to be detrimental. Carrying around all that stuff might encumber you, and in more social situations (will you ever be going to places with intelligent life?) the weapons might be off-putting to the locals...

Theoretically too, you should have time before deploying from the ship to pick and choose your gear. Going to a completely unsettled environment with lots of nasty critters? Bring all the armor and guns. Going to an isolated settlement with a town's worth of people... maybe just bring one side arm.

One last thing to consider: The GM can use putting you in situations without all your gear as an exciting play hook. You're trapped away from the ship without your armor piercing rounds and high powered rifle? There are huge carnivorous animals between you and the ship? Time to get creative! So my recommendation is to not try to account for every single possible scenario... let your GM handle things, and trust him to keep things fun.
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