Re: Security 'necessities' for Spaceships
Thermobaric seems close to the worst possible idea to use aboard a ship. Yes, it has the punch to kill well-protected enemies if they're close enough to it. It also has the punch to smash non-trivial chunks of your ship, and setting it off in cramped rooms makes for a really ugly mess.
I'd suggest shaped-charge limpet mines (not HEMP, you don't need fragmentation!) for your 'stopping a rogue elephant in power armor' needs. Maybe with a command detonation setup so that you can be extra sure of only setting them off when you're ready to put a hole in someone.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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