Quote:
Originally Posted by SuedodeuS
Depends on how your GM runs things, of course, as well as what kind of ship you're on. A luxury space-yacht is going to run afoul of less than a military exploratory craft, and a hard-science realistic setting is likely to have less action (or at least less variable action) than a space opera.
One idea would be to have a field of some sort near the edges of the ship that prevents explosives from going off within a certain range. No superscience here - basically it's like a dog invisible fence, but instead of zapping a mutt it turns off your explosives. Like that, you could use thermobaric grenades to kill heavily-armored people without risking a blow-out (grenade turns into a dud if it's close enough to cause a blow-out), although whatever room they were in will require some renovations. You could also line the ship with ESA - expensive, but it would protect against HEAT, thus allowing such weapons to be used inside the ship. HT has stats for a HEAT shotgun round, or you can use the HEMP guidelines in UT. A final idea would be to have APHEX rounds that are designed to explode only a short distance after penetration, such that they would detonate inside the ship's armor rather than punching through.
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Hmm...would Thermobaric do that much damage to armor? I always thought its limited range would limit the power to pierce armor, in small grenade formate that is.
Also, what's the size (20mm or so?) for shotgun bores/slug size, for the purpose of applying ammo?
EDIT: Found it - 18.5mm for TL9.