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Old 12-03-2009, 09:10 AM   #12
SuedodeuS
 
Join Date: Sep 2008
Default Re: Security 'necessities' for Spaceships

Quote:
Originally Posted by Ubiquitous View Post
Ooooh. I see. Well, that's what I was going for so I guess you were being relevant, but honestly; over-armed? In space I don't see how you can have such a thing. Although I'm anticipating dinosaur-planets and races of sentient squids so maybe my paranoia is what makes me want to crack out an armory.
Depends on how your GM runs things, of course, as well as what kind of ship you're on. A luxury space-yacht is going to run afoul of less than a military exploratory craft, and a hard-science realistic setting is likely to have less action (or at least less variable action) than a space opera.

Quote:
Originally Posted by Ubiquitous View Post
Firstly, ah, I see, ETC the SHOTGUN. Clever girl. Secondly, superscience-wise, don't I know its great. I always wanted Nanothorn because I figured once someone saw you hack a car in half with a black-fogged sword, you'd never get screwed with again, even if everyone had lasers.

As for Heavies-on-Board, are there any high-energy low-yield explosives or area-effect weapons in UT that would work on a spaceship without guaranteeing a blow-out?
One idea would be to have a field of some sort near the edges of the ship that prevents explosives from going off within a certain range. No superscience here - basically it's like a dog invisible fence, but instead of zapping a mutt it turns off your explosives. Like that, you could use thermobaric grenades to kill heavily-armored people without risking a blow-out (grenade turns into a dud if it's close enough to cause a blow-out), although whatever room they were in will require some renovations. You could also line the ship with ESA - expensive, but it would protect against HEAT, thus allowing such weapons to be used inside the ship. HT has stats for a HEAT shotgun round, or you can use the HEMP guidelines in UT. A final idea would be to have APHEX rounds that are designed to explode only a short distance after penetration, such that they would detonate inside the ship's armor rather than punching through.
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