Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-03-2009, 08:17 AM   #18
Ubiquitous
 
Join Date: Oct 2009
Default Re: Security 'necessities' for Spaceships

Quote:
Originally Posted by Fred Brackin View Post
Electrolasers are a decent option but sleep gas is better (HT-6 rather than HT-4). Avoid Sonic stunners and Nerve guns.
Good stuff.

Quote:
Originally Posted by Fred Brackin View Post
You can also reduce that arsenal by having multiple ammo types for a shotgun pistol (go gauss at TL10) or a gyroc and there is very little reason to choose a gyroc longarm over a pistol.
Why do you want me using a gun with an inherent (3) armor-divisor on a pressurized ship, and, if I remember correctly, the main reason (and the only one you should need) for a Gyroc long-arm is, unlike the pistol, it uses a clip and doesn't take 6-10 seconds (I forget specifically) to reload one shot, if I remember the book correctly. If I misquoted that info I'll correct this.

Quote:
Originally Posted by Fred Brackin View Post
So you can get by with a swiss army Knife selection of ammo for one of these weapons rather than a whole gun cabinet.
Well, the thing is that a long-arm in close-quarters is gonna cost me, and a pistol in open-range, even at a High TL, isn't going to do me much good if my GM doesn't load down my gun skill. I'd need both, and if they're gonna be used in different situations I should vary the ammunition, no? Especially since the pistol would be loaded to not over-penetrate and the shotgun/rifle/whatever wouldn't need such a reservation.

Quote:
Originally Posted by Fred Brackin View Post
Don't bother with trying to fake up anti-stab armor. The concealable balliistic armor in UT is better anti-stab armor than any anti-stab armor in High Tech. Lighter as well as more protective.
Good thing, since I can just wear it as clothing if I remember correctly. Is there anything that I can apply to stack more damage, though if someone were to go berserk with an industrial tool? Say another 6 DR?

Quote:
Originally Posted by Fred Brackin View Post
Actually, many of these equipment suggestions appear to be from High Tech rather than Ultra Tech. Just get a copy of UT and pick out one or two flexible weapons and some basic tools appropriate for your TL.
See, I HAVE UT. But my GM's making my character for me because he doesn't want me going nuts with Hyper-Dense this, Monowire that and Combat Suit the other thing. I can't just go through it, I need justifiable gear to run past him, which is why I posted here; if anything you guys won't suggest JUST mega-weapons, you'll give me practical items I can mix mega-weapons in WITH.
Ubiquitous is offline   Reply With Quote
 

Tags
spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.