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Originally Posted by Ubiquitous
So, has anyone played a High TL campaign where they found certain items of constant use, and could anyone suggest some practical items to bring along on a spaceship, so I can suggest these things?
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Flashlight. 100' Parachute cord. Pocketknife. Tactical knife. Matches. Lighter.
Batteries. Combination watch-sized radiation and air quality detector. Mirror. Holdout gun.
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I've already got a pistol loaded with HP rounds (same deal as Frangible, except more apt for combat was what I thought),
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There's not a huge difference mechanically, but I'd get frangible rounds in case you need to fire onboard the ship.
I'm a big fan of gyrocs from Ultratech. They work well as holdout pistols, IMO.
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a flamethrower for antagonistic or parasitic plant-life, acid dispensers for flame-resistant mold and
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Hopefully you can get small versions of these.
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something to fire armor-piercing bullets in case we run into any carapaced wildlife.
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That's called an extra magazine of ball or AP ammo.
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And some flash-bangs in case things on the ship get reeeaaal hairy.
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Smoke grenades. Don't forget smoke grenades.
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and rubber bullets in case of 'space madness' and not a murder-spree.
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You mean a taser or a blood choke.
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Does this sound reasonable to the hivemind, and is there anything I should add to make sure I'm the best damn security chief possible?
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Tactics, observation, wrestling, brawling/karate, stealth, holdout, intimidation, knife.