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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
In one match, I was hit by a sniper right out of the gate, on the first spawn, and left bleeding and unable to keep up. He didn't finish me, so I went prone behind some trees and took out my field glasses. I proceeded to call in an artillery barrage on every single enemy rush. By game's end, all of the enemy players had been killed some dozens of times over by artillery. They had not progressed beyond the first objective out of the three or four necessary to complete the map. This dealt them a lopsided loss. From a personal perspective, I had an MP40 and a P08, and could use my class abilities to supply myself with effectively unlimited ammunition, not to mention endless StiHGr 24. However, I did not take out my weapons, fire a shot, or lob a grenade for the entire, lengthy match. I didn't even move. I just sprawled in the bushes with binocs and called in artillery. The rest of my team racked up dozens of individual kills with rifles, SMGs, and MGs. They were involved in several skirmishes with enemies who had survived the barrage. In game terms, they moved more and shot more. While they did that, I parked and waited on the timer between barrages. They saw action, while I mostly saw a shrub and some crosshairs. Despite this, I didn't feel ineffective – my team won largely because of what I did! This illustrates perfectly what I mean about thinking in terms of team goals and whole-battle outcomes rather than personal goals and instant-to-instant heroics.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| combat, longer combat rounds |
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