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Old 11-25-2009, 08:39 AM   #5
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Better Damage Bonus for combat skills using Skill Adaptation perk

Quote:
Originally Posted by aesir23 View Post
I'd say no. For the obvious reason that it's clearly an attempt to get Karate for the price of Brawling.

Better go the other way: Weapon Adaptation (Brawling Improvised Weapons default to Karate.) + Bite Mastery. No you have the best of both worlds for slightly more than the price of one.
Another good route

Quote:
Originally Posted by aesir23 View Post
As far as, is it legal? There's no particular rule that says no, but this is a totally invented quirk, and therefore a house rule and up to the GM. Skill Adaptation, IIRC, is for adapting maneuvers or Techniques from one skill to another. There is no precedent for transplanting bonuses.
Invented quirk> No, its a RAW published perk from GURPS: Power-Ups 2. It does however transplant capability, in the listed case of Alchemy style analysis possible with Herb Lore. That's a pretty potent micro-ability crossover.


Quote:
Originally Posted by aesir23 View Post
(e.g. clinch allows grapple with a striking skill, but no perk gives the Wrestling ST bonus to another skill.)
Thats one of the reasons why I am determining the scope of this perk, so I just wanted a couple of people's takes on this.

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