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Old 11-22-2009, 04:37 PM   #11
b-dog
 
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Default Re: What was keen about Pyramid 13?

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Originally Posted by sir_pudding View Post
Do you have Thaumotology: Alchemical Baroque? That setting is specifically designed for fairy tale inspired adventuring.
I have that one but it is too low powered to fit into a DF campaign. I would like some high powered stuff that would have greater powers than what the players can have so that there is some sort of plot device stuff like sleeping princesses needing some sort of way to wake her up. Maybe the person the princess truely loves is locked in a dungeon and needs to be rescued in order for him to kiss her and release her from the sleep spell. Who knows?
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Old 11-23-2009, 11:30 AM   #12
J. Edward Tremlett
 
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Default Re: What was keen about Pyramid 13?

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Originally Posted by b-dog View Post
The Book of Null was pretty cool. It had the sort of nihlism that evoked the cults of Tharizdun. It might be even better had it had some DF options to power them up. Maybe some sort of entropy or anti-magic jet and claws that drain the life magic from people, In any case it was very cool and creative.
Thankee, sir : )

I wasn't thinking of power ups at the time. I was more imagining them being knife-wielders who slipped up behind their targets and had at it. But there's something to be said for anti-magic weapons and rays >:D moo hoo ha ha.
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Old 11-24-2009, 10:53 AM   #13
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Default Re: What was keen about Pyramid 13?

So far, I'm not very far into this issue, but I have noticed several typographical errors. Nothing truly bad, but somewhat distracting.

However, this promises to be a really awesome issue. So far, everything I've read has been great.


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Old 11-24-2009, 11:06 AM   #14
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Default Re: What was keen about Pyramid 13?

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Originally Posted by J. Edward Tremlett View Post
moo hoo ha ha.
Is that the sound of a cow and an owl laughing together?
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Old 11-25-2009, 09:10 AM   #15
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Default Re: What was keen about Pyramid 13?

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However, this promises to be a really awesome issue.
I just wanted to add that this has been my favorite issue of Pyramid so far (I haven't read them all). I skipped the DF stuff because it's not really down my alley (I think that alley is even in another city from my alley), but everything else was wonderful. I don't know if I'll use any of it just as-is, but all of it was fertile ground for ideas. Well composed, editors! Well written, authors! Knocked this one out of the park.


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Old 12-05-2009, 04:44 AM   #16
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Default Re: What was keen about Pyramid 13?

All I can say is "RED DIABOLISM" and "gobsmacking".

I missed this article on the first read. My loss.

I have been first buidling, and now running a campaign for about a year now. As the planning, drafting and writting progessed, I would get to a point and leave myself little notes on the lines of 'Need not too evil NPCs' or 'need a really nasty MacGuffin' etc.

Each one of these little notes has been dealt with by an article in Pyramid. The Bricks of Maruk. Check. The Crystal Mountain in the dimensional pocket thingy. Check.

And then this week, my train was running late, powered up the laptop, and spent the entire journey picking about the Red Diabolism article. Twas good, lots of 'coming at you sideways', and generally scary. Mr Gellis has helped me immensely.
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