Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-23-2009, 09:53 AM   #2
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Spaceships] SS Mecha vs. HT/UT Tanks, and 'ships vs. jets

Battlesuits use significantly different armor types in Ultra-Tech than those in Spaceships. They provide something like 2-2.5 times as much DR per pound.

You need to do some serious figgling with armor layout for Spaceships-built tanks to have the same amount of armor as tanks in either HT or Ultra-Tech. You might need to use something like my super-dense ships thing in order to get enough armor available and to make sure a tank is scaled properly - a 68 ton Abrams is SM+5, for example, but in Spaceships that'd be pretty close to SM+6.

Spaceships jet engines are way, way more efficient than realistic jet engines. For example, the F-22 Raptor:

Empty Mass: 20 Tons
Engine Mass: 4 Tons (2 Pratt and Whitney F119's)
Fuel Capacity: 9 Tons Internal
Weapon Capacity: 1.5 Tons Internal, 10 Tons External (ignoring the gun system)
Thrust: 35 Tons
Range: 1840 miles with 2 external fuel tanks (13 tons of fuel, total mass 35 tons)
Supercruise speed: 1,220 MPH

The range gets you 131.5 miles per ton of fuel

This gets a total loaded mass of 20+9+1.5+10=40.5 tons if you include the hardpoints. If you don't include the hardpoints (like the figure for loaded weight on Wikipedia) it's only 30 tons. Those 4 tons of engines only provide 35 tons of thrust, giving you just over 1G of thrust. Spaceships assumes you get 1G per 5% of loaded mass as jet engines.

If you design it as an SM+5, 30 ton spacecraft, you get something like this:

Front
[1] Armor
[2] Control Room (Ejectable)
[3] Medium Battery (the 20mm gatling gun, plus 480 rounds)
[4] Tactical Sensors
[5] Defensive ECM
[6] Defensive ECM

Center
[1] Armor
[2] Medium Battery (internal missile/bomb loadout)
[3] External Hardpoint (capable of holding up to 5 tons)
[4] External Hardpoint (capable of holding up to 5 tons)
[5] Fuel Tank (Jet Fuel)
[6] Fuel Tank (Jet Fuel)
[Core] Fuel Tank (Jet Fuel)

Rear
[1] Armor
[2] Fuel Tank (Jet Fuel)
[3] Fuel Tank (Jet Fuel)
[4] Jet Engine (1/3 G)
[5] Jet Engine (1/3 G)
[6] Jet Engine (1/3 G)
[Core] Fuel Tank (Jet Fuel)


With the 5 tons of extra fuel tanks, the F-22 has a range of 1,840 miles, assumably at a supercruise velocity of 1,220 MPH. That means with 1.5 times as much fuel as it can carry internally, the F-22 can travel for 1.5 hours. Each of the six fuel tanks provides only ten minutes of jet fuel, not a full hour like it's listed in Spaceships.

It's maximum speed is also 1000 MPH slower than listed in Spaceships.

Last edited by Langy; 11-23-2009 at 10:15 AM.
Langy is offline   Reply With Quote
 

Tags
mecha, spaceships, tanks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.