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Old 11-21-2009, 07:23 PM   #7
Kuroshima
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
Default Re: [New Release] Pyramid 3/13: This one has magic and stuff!

Quote:
Originally Posted by demonsbane View Post
Serious? Anyhow, The Mystic Knight is a four page article -and that's more than The Justiciar in Pyramid 3-10, this latter ocupying almost three full pages.

All in all, I think it's a tight text regarding any sort of "fluff".

BTW, I'm glad to see your article released, Kuroshima.
Many thanks. Glad you liked it.

Trust me, it was a rather simple article (DF template creation is really easy), and it wasn't easy to write. I started writing it early this spring, and I've been on and off with it. Some sections have had like 3 complete rewrites. As for the fluff, I tried to keep it as generic as possible, and yet as flavorful as possible. I also tried to show all the info that anyone wishing to use the template in their games would need (Power-ups, lenses,..).

The new Imbuement Skills are not necessary for the template, but it was my best chance to get them printed ;) (and one had to go to the odds and ends section)

As for the perks, well, I'm a huge fan of perks. I patterned them on magical perks from Magical Styles. In fact, there is very little new in the article. I feel that every template should have a list of perks they can get. It's like the other game's Feats, only more balaced, less necessary, and more coherent. In fact the current grouping of perks works well:

Everyone: Can get 1 general perk per 25 total character points (general perks are perks that are admissible in the campaign, and don't fit any other category), 1 Combat perk per 20 points spent in combat, one magical perk per 20 points spent in spells, one social perk per 20 points spent in social skills.

Each template get extra perks in some areas. This is part of their Power-Up
Barbarian: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every magical perk is available (Melee focused perks only).
Bard: 1 Social perk per 10 points in Social skills, instead of 1 per 20 points.
Cleric: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Not every magical perk is available.
Druid: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Not every magical perk is available.
(Un)Holy Warrior: 1 (Un)Holy perk per 10 points in Combat skills, instead of 1 per 20 points. Holy Perks are a mix of combat Perks, Power Perks, Magical Perks,...
Knight: 1 Combat perk per 10 points in combat skills, instead of 1 per 20 points.
Martial Artist: 1 Chi Perk per 10 points in combat abilities. Chi perks are mostly Combat perks, but include some exotic perks as well.
Scout: 1 Combat perk per 10 points in combat skills, instead of 1 per 20 points. Not every combat perk is available (Ranged combat perks only).
Swashbuckler: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available (Melee focused perks only).
Thief: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available (perk selection focused on sneakiness).
Wizard: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points.

Non-core templates:
Artificer: 1 Equipment Perk per 10 points in skills covered under the Dungeon Artificer talent
Sage: 1 Knowledge perk per 10 points in "educated" skills (Not sure what to put in this category)
Justicar: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available.
Mystic Knight: 1 imbuement perk per 10 points in Imbuement Skills.

Now, this is a rough idea. If there is a DF Pyramid, I might write an article, with precise lists for each template.
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