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#1 |
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Not-So-Secret Master /.\
Join Date: Aug 2004
Location: Austin, TX
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Busy morning, busy-busy-busy, so I haven't had a chance to read Pyramid Pyramid #3/13: Thaumatology yet. I guess it has magic in it? Let me know, yeah?
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Fox Barrett Ogre Correspondent |
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#2 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
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#3 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
It looks a little weird now, but I'm sure people will be able to figure it out. :)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#4 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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O I though you would reorder the words according to the cabalistic power of the 100th, and following, digits of pi ;)
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#5 | |
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Join Date: Jun 2006
Location: Spain —Europe
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All in all, I think it's a tight text regarding any sort of "fluff". BTW, I'm glad to see your article released, Kuroshima.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#6 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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No, joking. Arbitrarily removing every fourth word would make any article completely unreadable and useless.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#7 |
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Join Date: Aug 2004
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I don't know you're talking about; removed every fourth from this forum, and it still perfect sense to!
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#8 | |
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Join Date: Jun 2006
Location: Spain —Europe
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That makes more sense to me (*). Thxs!
Quote:
(*) Actually, after reading Rev's post, I was wondering if the article was cropped in any significant way: I see it wasn't.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ Last edited by demonsbane; 11-21-2009 at 07:16 PM. |
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#9 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Quote:
Trust me, it was a rather simple article (DF template creation is really easy), and it wasn't easy to write. I started writing it early this spring, and I've been on and off with it. Some sections have had like 3 complete rewrites. As for the fluff, I tried to keep it as generic as possible, and yet as flavorful as possible. I also tried to show all the info that anyone wishing to use the template in their games would need (Power-ups, lenses,..). The new Imbuement Skills are not necessary for the template, but it was my best chance to get them printed ;) (and one had to go to the odds and ends section) As for the perks, well, I'm a huge fan of perks. I patterned them on magical perks from Magical Styles. In fact, there is very little new in the article. I feel that every template should have a list of perks they can get. It's like the other game's Feats, only more balaced, less necessary, and more coherent. In fact the current grouping of perks works well: Everyone: Can get 1 general perk per 25 total character points (general perks are perks that are admissible in the campaign, and don't fit any other category), 1 Combat perk per 20 points spent in combat, one magical perk per 20 points spent in spells, one social perk per 20 points spent in social skills. Each template get extra perks in some areas. This is part of their Power-Up Barbarian: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every magical perk is available (Melee focused perks only). Bard: 1 Social perk per 10 points in Social skills, instead of 1 per 20 points. Cleric: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Not every magical perk is available. Druid: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Not every magical perk is available. (Un)Holy Warrior: 1 (Un)Holy perk per 10 points in Combat skills, instead of 1 per 20 points. Holy Perks are a mix of combat Perks, Power Perks, Magical Perks,... Knight: 1 Combat perk per 10 points in combat skills, instead of 1 per 20 points. Martial Artist: 1 Chi Perk per 10 points in combat abilities. Chi perks are mostly Combat perks, but include some exotic perks as well. Scout: 1 Combat perk per 10 points in combat skills, instead of 1 per 20 points. Not every combat perk is available (Ranged combat perks only). Swashbuckler: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available (Melee focused perks only). Thief: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available (perk selection focused on sneakiness). Wizard: 1 Magical perk per 10 points in Spells, instead of 1 per 20 points. Non-core templates: Artificer: 1 Equipment Perk per 10 points in skills covered under the Dungeon Artificer talent Sage: 1 Knowledge perk per 10 points in "educated" skills (Not sure what to put in this category) Justicar: 1 Combat perk per 10 points in Combat skills, instead of 1 per 20 points. Not every combat perk is available. Mystic Knight: 1 imbuement perk per 10 points in Imbuement Skills. Now, this is a rough idea. If there is a DF Pyramid, I might write an article, with precise lists for each template. |
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#10 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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The only part that was "cropped", was the Reinforce Shield Imbuement Skill, that had to be moved to the Odds and Ends section, since it does not fit the default assmptions of DF.
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| dungeon fantasy, pyramid 3/13, thaumatology |
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