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#11 |
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Join Date: Apr 2005
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Heh, yeah. Sniping is as much about patience and timing as it is being a good shot. Waiting for the perfect shot is often a lot more important than getting it off as soon as possible. There are many cases where it would be better to not take the shot than to take an iffy one.
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#12 | |
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Join Date: Aug 2004
Location: Elk Grove, CA
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One is far behind enemy lines, with little or no support available. This could lead to a chance to have to avoid enemy forces. One who misses could be spotted and could experience the thrills and chills of being on the receiving end of an artillery or air strike. A miss could hit an inapporpriate target - such as a friendly or innocent person, like either your own country's ambassador or the target's three month old child. A fail in either case. One of the lessons I got hammered into me is that unless you're absolutely sure of your shot, do NOT take it. While many gamers don't care about collateral damage, a realistic campaign would take that into account, with a result of the sniper being cashiered. Or cancelled. |
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#13 | |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Quote:
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#14 | |
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Join Date: Aug 2004
Location: Udine, Italy
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It can also warn him if he was unaware of the shooter - but then again any miss would. |
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#15 |
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Join Date: Aug 2004
Location: Udine, Italy
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I don't know what you mean by "vaporized", but I think that round does not explode inside a human body. It simply gets through.
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#16 | |
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Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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thanks anyway. |
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#17 | |
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Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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And to add, just to clarify, the target was covered, but the head. So, going to the body means an obstacle hit, remembering that the obstacle in question was a solid rock. So a breakthrough was not an option. But anyway, really seems to me as a valid option in other context. Last edited by General Lee; 11-16-2009 at 04:48 AM. |
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#18 | |
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Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Quote:
Last edited by General Lee; 11-16-2009 at 06:14 AM. |
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| Tags |
| damage rules, high-tech |
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