Quote:
Originally Posted by David L Pulver
If I can find a place for it, I'll make it available. Note sure where, though: Pyramid requires articles fit the theme, and this is probably too peripheral to match anything upcoming. (Transhuman Space already has detailed asteroid rules in Deep Beyond.)
|
First, thanks for taking the time to respond to our questions, comments, etc.
I think the issue for some people is that until you get to TL 11 nanofactories, there doesn't seem a way to be really self-sufficient (as in
Transhuman Space). You can get ore with a Mining system. You can turn ore into processed chemicals with a Refinery. You can turn components into finished goods with a factory--and you have to buy some of those parts; you cannot just make them yourself (at least, that's what is implied by the text on p. 16 of
Spaceships). But that's exactly what people want to do.
How do you turn the refined chemicals into components? That's the missing step.
Does
Spaceships 6 include rules for using a factory to both create components and then turn those components into finished goods, perhaps at a lower production rate? (It seems the easiest thing would be to just say you have to buy two Factories...one turns chemicals into components and the other turns components into finished goods. It costs twice as much, but you are now totally independent of any supply line.)
Mark