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#1 |
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Join Date: Feb 2007
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Do you think path/book mages are appropriate for dungeon fantasy or do they not belong?
Why or why not?
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#2 |
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Join Date: Oct 2007
Location: Vermont
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Personally, I love Path/Book Magic, but it is seriously unoptimized for hack and slash.
For a fantasy game it's awesome, for a low fantasy, urban fantasy, gothic fantasy, or modern horror game; it's the only way to go. For Dungeon Fantasy? Not going to work without a serious reassessment of the genre.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#3 | |
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Join Date: Oct 2004
Location: Yorkshire, UK
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#4 |
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Join Date: Oct 2007
Location: Vermont
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Okay, I'm open to being convinced; let's build a Path/Book 250 point Template and see how he stacks up. I'd happily do it myself, but I'm participating in NaNoWriMo, so I may not have the opportunity.
My prediction is that he'd be a lot less attractive than the traditional spell casters. In a toned down, less cinematic campaign without traditional spell casters, I could see things very differently though.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#5 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Agreed, but that can be changed. The most serious unoptimization issue is the time it takes to cast stuff. However, 1 level of Path Adept lets you sidestep that. Use Effect Shaping, add a pantheon of useful spirits for him to control with Path of Spirit, and the path adept could really come into his own.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#6 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Let's hope that the next issue of Pyramid adds some more Path/Book magic. I certainly would appreciate it. Only one week remaining!
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#7 |
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Join Date: Dec 2007
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#8 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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And, since this is a DF thread and Antoni can't blow his own horn politely, let me do it for him -- his new DF template for the Imbuement-using mystic knight is a work of art. The template itself is awesome, but the most impressive thing about it is how it fits right into DF as its own niche, without seriously stepping on anyone's toes. Yet another reason why Pyramid #3/13 is going to rock some worlds.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#9 |
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Join Date: Feb 2007
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You have convinced me! It must be mine!
__________________
GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#10 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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It wasn't anything anyone couldn't have cobbled together with a little effort. After all, that's what I did! The hard part was writing it, since English is not my primary language, and there was a HUGE gap between my campaign notes and what I considered worthy of publication, even if such notes are written with the intention of turning them into a published article, as it was in my case. Wording had to be tightened, adapting to SJG's style guides wasn't easy, ... Still, it was a wonderful experience, and one that I personally will try to repeat! The best, seriously, was SMarsh's job as an editor. Professional, and yet friendly and kind. To all those that think that they have an idea that is Pyramid-worthy, go on, if I could write one, anyone who is ready to spend some time facing a blank page can do it. |
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| dungeon fantasy, path magic |
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