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#6 | ||
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Join Date: Jan 2009
Location: Sacramento metro, California
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Quote:
Quote:
As for gear, I'd go for a Powerstone or Magestone and ballistic armor. Bullets are nasty and at 100 times cost per bullet, he's probably not facing spellpenetrating bullets. Just in case the Missile Shield fails and for blades, a ballistic vest and other ballistic gear is appropriate. I don't really like the skill level of 12 but there are point total limitations and one has to be a mage to use Missile Shield. An alternative to him casting the spell would be to have a Missile Shield item as Signature Gear, which would mean the Magery could be dropped to 1 and the spell list truncated. Thanks for the comments! If anyone wants to use the character in a game, feel free to do so and tell us how well he performed. . .
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
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| Tags |
| gurps, sample character, technomancer |
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