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Old 11-04-2009, 11:10 AM   #15
Kaldrin
 
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Default Re: [DF/General] Why prepackaged adventures are good

Quote:
Originally Posted by hoshisabi View Post
(I developed this reputation for being a killer GM a whiles back, so people expect a TPK every now and then... granted, they don't expect arbitrary TPKs, but they know that if they ignore every bit of warning that says "don't go this way" that it's entirely possible that there will be a "roll up new characters" session the next week. I haven't had one in years, but I still have that rep.)
I've never TPK'd, but I have TPK-O'd before... I've also had the odd villain offer surrender. Depends what the situation calls for.

On the whole pre-packaged adventure, I honestly think that's why D&D became so popular. They have a metric ton of modules out there and several people I know had bookshelves full of them. They didn't always use the plot content, but numerous times they found a nice map that would work in their other campaigns. I think those raw materials are what's keeping a lot of the less toolboxy type GMs from picking up GURPS.
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