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Old 11-04-2009, 10:52 AM   #9
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: [DF/General] Why prepackaged adventures are good

The Players view from "ground level" is very restricted, compared to the GM's "Birds eye view" of the situation.

Unlike in combat with a battlemap, where players can effectively see 360 degrees, through walls, under objects, etc (Even though the PC can't) a player out of combat collecting clues really has the same restricted vision his character has, and on top of that he's handicapped by needing his own inspirations to assemble information that his PC has finally acquired.

So it's a bit like wearing two pairs of sunglasses - not much is reaching the Player through both of those filters.

It generally takes 3-5x as many hints as you think it should to get the full situation across to players - never mind those days where they see one clue and jump immediately to "THE BUTLER DID IT".
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