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Old 11-04-2009, 10:25 AM   #23
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: [DF] Suitable Dangerous Encounters

Quote:
Originally Posted by Bruno View Post
Yes, there is. If they run away when they reach 1/2 HP, or play dead when they hit 0 HP...

If he's swinging a bastard sword one handed, he's using a shield or another weapon in that free hand (mostly for parrying).

Fur armor ("practically nekkid") is not "on the template" and would be pretty crazy to do in tandem with no shield....

That guard is already tougher than the assumption up thread, and full plate on the guards is ... weird.
Yes but I'm not aware of any RAW that says they retreat at those levels. Its up to the GM AFAIK.

The Barbarian Modeled has nothing in his other hand. True that its likely, but its not what was modeled.

You are correct, Fur armor is not on the template, there was no equipment on the template for any of these. I just modeled the ones in my head. Barbarian had furs, Wizard had Robe/Dress and pointy hat, Cleric had Mace Shield and Chain.

Also noteworthy is that barbarians come stock with 17 ST and this particular one has 20. in the 'Select 30 points from' I chose +3 ST for simplicity. I didn't increase the HP by 3 because I simply forgot.

The guard is unchanged.
Guard in full Plate(DR7), With Spear(12:1d+2 Imp), Defense(BPD) = 0-9-9, HP:10.

Yes Full plate is weird, I chose it largely to show that Against 4d damage, even plate wont save you. As a matter of fact, it doesnt make a whole lotta difference vs 3d damge.

These Caveats aside, I still stand by the work done, and would love to hear how a playtest went :)

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