Quote:
Originally Posted by Randyman
Does the word "Cinematic" clear things up for you? How about "intentionally over-the-top"?
</sarc>
In all seriousness, the idea of Gun Fu being "balanced" relative to the bulk of the rest of GURPS just doesn't compute for me. It's supposed to be "wahoo!" crazy stuff.
If "it" doesn't fit whatever campaign you're planning, don't use "it", for any value of "it" found in any official published GURPS material. The GM is always assumed to be a factor (and an actor) in balancing the game.
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I don't agree. A perk is a perk, whether you're in a cinematic game or a realistic game. The game should be balanced. "Cinematic" just means you can do stuff that realistic characters can't, not that a 100 point cinematic character > a 100 point realistic character. Moreover, even if this wasn't the case, one cinematic advantage should balance with another cinematic advantage, and so Army of One should, in the very least, balance with the other perks in Gun Fu.
However, it seems to me that the intention of Army of One is to simply allow you to wield a two-handed, heavy weapon with one hand, ignoring the two-handed requirement. That's not really much of an advantage, except as Molokh points out that it creates an undue synergy with Gunslinger, and that might be worth a mention in an errata.
In regards to melee: wielding a big, two-handed weapon allows you to wield a shield in your off-hand. No such real advantage exists in gun-play, however, so I don't think comparing Army of One to similar melee perks is like comparing apples to oranges. Melee and ranged combat use very different assumptions, and even different rules in some cases (like All-Out Attacks)