Re: [DF] Suitable Dangerous Encounters
In most DF games, a bunch of guards are going to be fodder or worthy opponents, not bosses, and would be expected to disengage/surrender/fall over and die after either taking 1 HP of damage or going to 0 HP or worse. So you should factor that in.
You should also limit the number of guards that can attack the barbarian at once - realistically, he can probably get his back to the wall and only have to deal with the 3 guys in front of him. So the fight becomes more of an endurance contest and less of a "surround the barbarian and prevent him from defending."
2 guards, with skill-12 in their weapons, do not match my expectations of what a DF Barbarian can actually take out.
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