Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-04-2009, 03:57 AM   #19
Ts_
 
Join Date: Oct 2009
Default Re: [DF] Suitable Dangerous Encounters

Quote:
Originally Posted by Ulzgoroth View Post
I wonder, since you didn't note it specifically...is that taking into account automatic death at -5x HP?
Yep. Also, one more thing I forgot to mention in that post: Critical hits are automatical hits (but the critical hit table is not involved), and critical misses have no meaning beyond that they are a miss. All skill rolls stick to the rules regarding what is a crit etc.

What I wonder about most, however, is the strategy of the Barb. Killing the guards one at a time seemed like the only reasonable choice, but it might not be. Now that I realized how important HT is (yes, I'm a noob) and seeing how negative HP _will_ make you unconscious sooner or later, maybe the Barb should no longer try to kill the guards but instead bring each down to <= 0 HP as quickly as possible. Then a guard will be able to make 1 more attack (on average) before he falls unconscious.

Continuing to try and hurt a guard at non-positive HP might be a waste of the Barb's turn for two reasons: Independent of what the Barb does, the Guard might fall unconscious at the beginning of his next turn (with a 50% chance). And even if the Barb lands a blow (80%), he has maybe a 60% chance to push the guard beyond the next step of -HP. This is simply another HT check (say, 60% chance of death). So this is only a useful move if 80% (hit) * 60% (meaningful damage) * 60% (guard dies) * (50% guard would have made the next HT check) = 15%. So, yeah, I should change the Barb's strategy.

Uggh ... even at this very low level of details, GURPS has strategy ... I'm going back to a game where people die at 0 HP!!!111

Regards,
Ts
Ts_ is offline   Reply With Quote
 

Tags
balance, dungeon fantasy, encounter


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.