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#16 |
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Join Date: Dec 2006
Location: Houston
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Thanks for running the simulation and writing the code!
Although, as discussed, this doesnt 'prove' anything per se, I think it gives us a handle on a very complicated situation. 30% success I think could translate to as high as 50% with tactics, teamwork, maneuvers etc, so Id say that, as written, this provides even experienced players with something of a challenge. Novice players would probably feel the full 70% against difficulty and be taken by the guards in this case. We could, at this point, begin adding in more guards to offset spells/abilites/attrition from ranged weapons (thrown weapon axe to the Neck!) asuming we knew the casting times, resistances, basic speeds and distance to the door. If I could tax your patience once more TS, do you know what round the wins came in on average? Nymdok Last edited by Nymdok; 11-03-2009 at 05:17 PM. |
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| Tags |
| balance, dungeon fantasy, encounter |
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