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#15 |
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Join Date: Oct 2009
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So ... some statistics are in. I only consider the Barb and his Guards, no one else (though adding more fighters on either side shouldn't be hard).
Things considered: * damage types, DR, etc but no hit locations * Barb uses deceptive attack down to 15 * HT checks at <= 0 HP, and death checks at -1xHP,..-5xHP with appropriate modifiers. * dodge is halved at <= 1/3xHP * parry is reduced by -4 each parry Things not considered: * hit locations * major wounds, knockdown and stun (<-- I should add stun a.s.a.p.) * shock (I assume everyone has HPT) * maneuvers ... everyone just "attacks" (the Barb kills the guards one at a time, of course) * options like extra effort and retreat are also ignored * common sense ... everyone fights until death/unconsciousness So ... with 10,000 runs each: Barb vs 1: 98% win chance Barb vs 2: 75% win chance Barb vs 3: 32% win chance Barb vs 4: 6% win chance Fun fact: Barb with HT 23 can win vs 4 guards 50% of the time. What does this tell us? I don't know. Regards, Ts |
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| Tags |
| balance, dungeon fantasy, encounter |
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