|
|
|
#31 |
|
Join Date: Sep 2004
Location: Canada
|
There is a cheat involving spreadsheets which basically performs thulben's algorithm, taking advantage of a spreadsheets ability to store and manipulated data in two dimensions simply. Also makes great use of the copy-down function :D
Unfortunately I've forgotten the details, which is really irking me right now. AHA! OK. Instructions will be provided for Excel, but probably work in OpenOffice Calc or can be easily translated. I'll use D6s as the example, cuz this is GURPS. Pop open a blank spreadsheet. In A6, put the number 1. In B7, put the foruma =SUM(A1:A6)/6 Copy B7 Paste it from B7 to the right however many dice you are interested in (so if you're interested in 5d6, copy it right to F7, so it fills an area 5 columns wide). Paste it DOWN until your far-right column fills up with numbers and then starts becoming 0 again. What you've just done is calculate the probability of rolling any given number on Xd6, where X is the number of columns you filled in with your formula. You can then sum them up to find the probability of rolling less than 10 or 10, 11, or 12 or whatever you need to do.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 11-02-2009 at 03:21 PM. Reason: Remembered the spreadsheet hack! |
|
|
|
|
|
#32 | |
|
Join Date: Dec 2006
Location: Houston
|
Quote:
Im starting to think these probability problems/solutions are worth their own FAQ. Nymdok |
|
|
|
|
|
|
#33 | |
|
Join Date: Oct 2009
|
Quote:
Note that this is tougher than what I used above, because the Barb needs two average hits to drop a guard. Gotta sleep now ... Ts |
|
|
|
|
|
|
#34 | |
|
Join Date: May 2008
|
Quote:
Now, to translate this into a subroutine / function that can be reused.... Thanks! Tim |
|
|
|
|
|
|
#35 |
|
Join Date: May 2008
|
I whole heartedly second that! Extremely convenient! I was working my way to that same solution (googled the newsgroups and found something similar), but this is a neat way to do it quickly.
Originally I was hoping for a simple equation that would give the results, but I see, even with Thulben's method, it would still require more than a simple equation, instead requiring loops or recursions. Thulben's method would be the way to go if you didn't want to store the tables, but since we seem to be focused on using Excel, no reason not to use the simple copy and paste method. Thanks! Tim Last edited by tjbuege; 11-02-2009 at 06:13 PM. Reason: Correctly named Thulben as the source of the algebraic solution. Sorry about that! |
|
|
|
|
|
#36 |
|
Join Date: Sep 2004
Location: Canada
|
Someone here on the forums taught it to me. I wish I knew who so I could give proper credit.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
|
|
#37 | |
|
Join Date: Dec 2006
Location: Houston
|
Quote:
Nymdok |
|
|
|
|
|
|
#38 | |
|
Join Date: Mar 2006
Location: Lyon, France
|
The maths is interesting and useful but:
Quote:
In short they would breeze through this fight and that's without factoring in Grenades, Potions, Magic Items and what not.
__________________
"wars and storms are best to be read of, but peace and calms are better to endure" Jeremy Bentham |
|
|
|
|
|
|
#39 | |
|
Join Date: Dec 2006
Location: Houston
|
Quote:
Any model put forth is probably not going to model tactical considerations and player skill (Knowledge of the rules), which is why we don't bother trying. The general counters I would have to that are simply: Mana doesnt last forever A cleric that is healing himself isnt attacking. We'll have to rely on the GM to tweak to suit, but what we're looking to do is give them a starting point that we can agree is 'about right'. For example your knight: Skill 20, DMG 2d+2 (just as an example, I dont know your charachter specifically) If he Deceptive attacks down -4/-2 (ANy more the bonus starts decreasing) for 16 v 7 gives him (Odds of hittng)(Expectation of Damage through DR)(Wounding Mod) (83.7%) (2.28)(1.5) = 2.8 which is much WORSE than the Barbarian's 7.6. Brute strength is a great way to get through DR and the Barbarian has it in spades :) The knight is probably going to be better armored and have a shield though, which will contribute to his overall longevity. Nymdok |
|
|
|
|
|
|
#40 |
|
Join Date: Sep 2004
Location: Canada
|
I advocate against taking into account EVERY single part of the party composition, player psychology, possible tactics, etc.
This is for a number of reasons:
The tactical planning on the players part is part of the fun they're having. If they do something brilliant and get rewarded with a smooth and easy fight, they notice that they did something brilliant and they feel good about themselves. If they do something dumb and get beaten up badly, it's a valuable learning experience, and should go towards them doing something brilliant (eventually). GMs will have to adjust a little for their own groups, but having a baseline to adjust from is easier than nothing. I find my players tend to waltz through D&D 4e encounters "appropriately" rated for their level, so I go with the guideline, and then add an extra monster of their level. That brings the encounter to a level of difficulty that everyone seems to find "fun". In GURPS, I'd probably tweak monster defenses up by 1 instead, since an extra foe means a lot more in a game with strict facing rules.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
|
|
![]() |
| Tags |
| balance, dungeon fantasy, encounter |
|
|