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Old 10-30-2009, 05:14 PM   #81
KjetilKverndokken
 
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by Kage2020 View Post

To be honest, I've always come up short with the psykers which is why I've spent most of my time on them. They always end up having to be horrendously crunchy to replicate the feel of the game universe without having to be as stupendously simple as represented in games such as Inquisitor and Dark Heresy.

Kage
Does that mean you have made something for it ;-)?
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Old 10-30-2009, 06:55 PM   #82
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by Kage2020 View Post
(With regards to strength, if you're to believe Dark Heresy a Space Marine is going to have a base ST of about 31...)

Kage
I would think that something around 16-18 would be acceptable
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Old 10-30-2009, 06:58 PM   #83
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Default Re: [Help to design] In the 41st millenium there is only...

@Kage:
Good stuff there. I'll look through my own template and review it with some stuff from yours.


Meanwhile, here's an updated file.
http://www.megaupload.com/?d=E9QW5T0B

We've got all the guns we've covered so far, Chainsword, Power weapons, Powerfists etc., and the Crozius, ALL Imperial Armour (Flak, Carapace, Power Armour, Terminator), Forcefields, Storm & Combat Shields, and more gear (Rosarius, Iron Halo, Refractor Field, Melta bombs, Krak & Frag).
I've of course blatantly stolen what I needed from your guys. :)

Still need to stat the Meltagun, Multimelta, Plasma Pistol, Plasmagun, Plasma Cannon, Missile Launcher, Grenade Launcher, Flamer, Heavy Flamer, Sniper Rifle and Shotgun. Obviously, some of these are easier than others, and some of you guys have covered some of them pretty well, so I'll be stealing from you again. :)


On another note, I'm thinking of perhaps adding a Catachan-style Flak Jacket (Sv 6+). How would you go about statting that? Would it be a TL7-8 Flak Jacket?
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Old 10-30-2009, 06:59 PM   #84
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by Dangerious P. Cats View Post
I would think that something around 16-18 would be acceptable
At base strength, we've been discussing that ST20 would fit fluff pretty well - and provide faster healing. On top of that, we're adding Lifting and Striking ST from Power and Termie Armour.
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Old 10-30-2009, 08:54 PM   #85
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by KjetilKverndokken
Does that mean you have made something for it ;-)?
Yep, it does. It suffers from the same 'ole problem that, say, converting over Shadowrun magic users when "balanced" against normal (non-magical) characters, though. That is, psykers require a whole lot of points for their abilities...

Regardless, though, the system is incredibly crunchy in terms of book keeping, but it does seem to evoke psykers in the 40k system. Well, excepting Alpha Plus psykers. They're game breaking at the best of times.

Anyway, I keep on meaning to finish the "supplement" that I was producing (including removing the whole sale borrowings from Psionic Powers), but I can post bits 'n' bobs for those interested.

Quote:
Originally Posted by Dangerious P. Cats
I would think that something around 16-18 would be acceptable
As noted in the previous post, I personally put it at the "four times as strong" level, or around 20 or so. The huge ST 31 comes from a direct conversion from the Dark Heresy and the statistics for "Brother Agamor" from Purge the Unclean. Of course, Dark Heresy isn't particularly great in terms of simulating the 40k universe in general but... Well, there you have it.

Quote:
Originally Posted by Tema69
Good stuff there. I'll look through my own template and review it with some stuff from yours.
I would love to see it when you've finished it. I'm too easily distracted, and just about got to updating my 3e template to 4e...

Quote:
Originally Posted by Tema69
On top of that, we're adding Lifting and Striking ST from Power and Termie Armour.
I had a 3e Vehicles version of Adeptus Astartes power armour, but it always worked with the premise that the armour itself produced the strength. (Which is to say that it didn't quite work, even if it was consistent with the majority of the background on the subject.)

Kage
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Old 10-31-2009, 10:01 AM   #86
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by Tema69 View Post
@Kage:
Good stuff there. I'll look through my own template and review it with some stuff from yours.


Meanwhile, here's an updated file.
http://www.megaupload.com/?d=E9QW5T0B

We've got all the guns we've covered so far, Chainsword, Power weapons, Powerfists etc., and the Crozius, ALL Imperial Armour (Flak, Carapace, Power Armour, Terminator), Forcefields, Storm & Combat Shields, and more gear (Rosarius, Iron Halo, Refractor Field, Melta bombs, Krak & Frag).
I've of course blatantly stolen what I needed from your guys. :)

Still need to stat the Meltagun, Multimelta, Plasma Pistol, Plasmagun, Plasma Cannon, Missile Launcher, Grenade Launcher, Flamer, Heavy Flamer, Sniper Rifle and Shotgun. Obviously, some of these are easier than others, and some of you guys have covered some of them pretty well, so I'll be stealing from you again. :)


On another note, I'm thinking of perhaps adding a Catachan-style Flak Jacket (Sv 6+). How would you go about statting that? Would it be a TL7-8 Flak Jacket?
Wow that looks great. I think that you'll find pretty close equivalents of these weapons in HT, so they shouldn't be too hard to stat out. I really like the take on power weapons, and that's the main reason why I need to start working on a WH40k campaign of my own now.
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Old 10-31-2009, 10:52 AM   #87
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Default Re: [Help to design] In the 41st millenium there is only...

Hopefully I will start this campaign on friday :D

My second list will not be needed in a little while.
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Old 10-31-2009, 11:01 AM   #88
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Default Re: [Help to design] In the 41st millenium there is only...

“Lightning” Air Superiority Fighter (Cypra-Mundi Pattern)

ST/HP: 115
HT: 10 f
Hnd/SR: 0/4
Speed: 1500 mp/h
SM: +5
Crew: 1

Hull DR: 85
Cockpit DR: +55
Wings DR: 40

Weapons: The “Lightning” is armed with a ventral long-barreled Autocannon and two wing mounted Lascannons (one on each wing). It also mounts up to four Hellstrike missiles or four bombs.

Autocannon: 6dx6 pi++ with a 2d [2d] cr ex follow-up
Lascannon: 6dx20 (2) burn
Hellstrike Missile: Not sure about damage here but they are essentially larger versions of the Krak missile (which hasn’t been statted yet).

Notes: Tossing science and natural laws out through the window (which is OK because this is WH40k); the aircrafts have a high DR. I’ve been using the official stats of armour protection here, but since I only know about the thickness and nothing about the composition of the armour, DR might be lower (but again; this is WH40k).

Further notes (Weapon Damages): I've been trying to figure out how much damage it [Lascannon] would do by comparing it to other weapons in WH40k. Changing my own damage for the 125mm Battle Cannon to 6dx16 would be more appropriate. In WH40k it has a S value of 8 while the Lascannon has a S value of 9 (which is the same as the Earthshaker cannon). According to my calculations a Earthshaker would to something close to 6x20 in damage, so I used that as a guideline. The Laser Destroyer Cannon would probably be close to 6dx40.

I'll add a table with some sample vehicle mounted weapons and their damage stats here:

Battle Cannon (125mm): 6dx16 (2) pi++
Conqueror Cannon (100mm-ish): 6dx13 (2) pi++
Vanquisher Cannon (125mm): 6dx19 (5) pi++
Earthshaker Cannon (132mm): 6dx20 (0.5) pi++ with a linked 6dx7 [7d] cr ex
Laser Destroyer Cannon: 6dx40 (2) burn
Lascannon: 6dx20 (2) burn
Autocannon (40mm): 6dx4 pi++ with a linked 2d [2d] cr ex
Autocannon (Long-barreled): 6dx6 pi++ with a linked 2d [2d] cr ex
Demolisher Cannon (150mm-ish): 6dx15 (0.5) pi++ with a linked 6dx8 [8d] cr ex
Mega Battle Cannon: 6dx23 (2) pi++
Volcano Cannon: 6dx60 (2) burn
Siege Cannon (Hellhammer Cannon): 6dx30 (0.5) pi++ with a linked 6dx23 [15d] cr ex

Last edited by PPoS; 11-01-2009 at 01:30 PM.
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Old 11-02-2009, 08:44 AM   #89
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by PPoS View Post
Space Marine Mk V Dreadnought (Mars Pattern)

ST/HP: 120
<snip>

Front Hull DR: 200
Side Hull DR: 200
Rear Hull DR: 200

Arm DR: 70
Leg DR: 90
Top DR: 200
Seems low. The DR should be better than Power/Termie armor.

Quote:
[snip]
Assault Cannon: 6d (5) pi, RoF 100, Rcl 2
Power Fist: 6d+2 (10) cr
I haven't run the numbers on the assault cannon but it looks pretty deadly. Offhand, I would suggest less of a divisor since it's not supposed to be such a great marine killer.

The Power Fist won't be capable of doing any significant damage to vehicles. The divisor makes it really nasty against infantry but it just doesn't have the raw damage to take out anything with a lot of HP (tanks or another dread). Pitting two of these things against it either, it looks like they will be slugging it out of a long time. I would at least double the damage.

Last edited by naloth; 11-02-2009 at 08:47 AM.
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Old 11-02-2009, 10:11 AM   #90
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Default Re: [Help to design] In the 41st millenium there is only...

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Originally Posted by naloth View Post
Seems low. The DR should be better than Power/Termie armor.


I haven't run the numbers on the assault cannon but it looks pretty deadly. Offhand, I would suggest less of a divisor since it's not supposed to be such a great marine killer.

The Power Fist won't be capable of doing any significant damage to vehicles. The divisor makes it really nasty against infantry but it just doesn't have the raw damage to take out anything with a lot of HP (tanks or another dread). Pitting two of these things against it either, it looks like they will be slugging it out of a long time. I would at least double the damage.
Still using the official numbers for armour here, but yeah maybe it could be increased a bit. Any suggestions ?

I agree on the armour divisior of the Assault Cannon.
The damage for the Power Fist was tuned down because I thought it would be enough.
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