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#11 | |
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Join Date: Dec 2006
Location: Houston
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Quote:
Ugh...youd think Id prewrite this stuff a little before I put it up here :) I got it fixed :) Again, the idea was for it to be a difficult encounter. True, the barbarian is the cornerstone of this party where Melee combat is concerned, and if he falls, things will go poorly. His high HP, High HT mean that its unlikely that he'll go down though (few major wound checks etc), whereas his opponents will be making those checks every turn (on average) assuming he doesnt just lop off limbs. No I dont think you have the wrong idea about -HT and -HP. As always, thats not a situation you want to be in. It IS something that needs to be considered when we discuss the longevity of a combat encounter, I just dont have the model worked up to accoutn for stuff like that. Nymdok p.s. Anyone actually tried this encounter yet? Last edited by Nymdok; 11-02-2009 at 07:33 AM. |
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| Tags |
| balance, dungeon fantasy, encounter |
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