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Old 11-02-2009, 07:19 AM   #11
Nymdok
 
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Join Date: Dec 2006
Location: Houston
Default Re: [DF] Suitable Dangerous Encounters

Quote:
Originally Posted by Ts_ View Post
A bastard sword is "unbalanced", so the Barb only gets to dodge, not to parry......

Also, Wizard and Barb both have DR 1, so the guards should do 4.5 imp against each of them, but you used 5.5 imp for the wizard.

I'll probably have to adjust my numbers to use deceptive attack on the Barb as well.

I just wonder why you want to put 4 guards on the barb. ...

Let's look at another forgotten aspect, in particular with 4 guards: If the Barb doesn't kill the first guard on his first turn .....
My copy of the Basic set lits its parry as 0. The barbie in this example has ST20, so he can effectively pull all this off one handed :)

Ugh...youd think Id prewrite this stuff a little before I put it up here :)
I got it fixed :)

Again, the idea was for it to be a difficult encounter.

True, the barbarian is the cornerstone of this party where Melee combat is concerned, and if he falls, things will go poorly. His high HP, High HT mean that its unlikely that he'll go down though (few major wound checks etc), whereas his opponents will be making those checks every turn (on average) assuming he doesnt just lop off limbs.

No I dont think you have the wrong idea about -HT and -HP. As always, thats not a situation you want to be in. It IS something that needs to be considered when we discuss the longevity of a combat encounter, I just dont have the model worked up to accoutn for stuff like that.

Nymdok
p.s. Anyone actually tried this encounter yet?

Last edited by Nymdok; 11-02-2009 at 07:33 AM.
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