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Old 11-02-2009, 06:31 AM   #9
DAT
 
Join Date: Jan 2005
Location: Idaho Falls, Idaho
Default Re: [DF] Suitable Dangerous Encounters

Nymdok -
Do I understand correctly that you have the Critical Success consequences (extra damage, damage bypassing armor, disarming, etc) and Critical Failure consequences (drop weapon, hurt ally, etc) also accounted for in your spread sheet?

Did you also factor in hit locations?

How about deceptive attacks?

A big factor that I can't see being able to factor into a spread sheet are meta-game effects (e.g., player: 'character creation customizations', 'play' style, and use of the 'Luck' advantage). My newbies playing a barbarian, cleric, and wizard might find 6 guards too much to handle. The Westmarches crew with a certain Minotaur Barbarian, Nymph Wizard, and a Dwarven Cleric could probably take on 24 guards without taking a hit (e.g., cleric can cast wall of silence around the party, wizard throw a concussion blast or two into the guards, and then the minotaur acts as a reaper where his average damage from an attack puts each guard hit into the negative HP range ... and he has two attacks a second).

I still really like the idea of your spread sheet for a first cut. I just don't think you can get arround needing to consider the meta-game issues.
-Dan
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balance, dungeon fantasy, encounter


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