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Old 11-02-2009, 03:54 AM   #10
Ts_
 
Join Date: Oct 2009
Default Re: [DF] Suitable Dangerous Encounters

Quote:
Originally Posted by Nymdok View Post
Guard
1 v Wizard = (.574)(5.5)(2) = 6.3
3 v Barbarian = (.206+.47+.47)(4.5)(2) =10.3
2 v Cleric = (.206 + .38)(1.67)(2) = 1.96
A bastard sword is "unbalanced", so the Barb only gets to dodge, not to parry. Though you might want to change the weapon to one of the balanced swords.
Also, Wizard and Barb both have DR 1, so the guards should do 4.5 imp against each of them, but you used 5.5 imp for the wizard.

Quote:
Originally Posted by Nymdok View Post
Facing is one of those tactical questions. If there are 2 on the cleric, at least one of them is on his shield side, assumning the cleric is facing them. The hit proabability seems ot iron out the rest.
Good point.

I'll probably have to adjust my numbers to use deceptive attack on the Barb as well.

I just wonder why you want to put 4 guards on the barb. I don't know what Dungeon Fantasy plays like, and I guess he might have the HT to remain concious and alive for the duration of the fight, but if he doesn't, his guards would join the guards fighting the cleric and the fight would likely end with a TPK.

Let's look at another forgotten aspect, in particular with 4 guards: If the Barb doesn't kill the first guard on his first turn (there's a 30% chance), he can expect 18 points of injury that round. This puts him below HP/3, so his dodge is now 5 (and he cannot parry with his sword, as mentioned above), giving the >= 3 guards next turn a pretty good chance to hit him (dunno, maybe 70% of the time?). That results in even more damage than I assumed above.

Maybe I just have the wrong ideas about Barbarians in DF. In "gritty fantasy GURPS" it would seem like a month of resting is required after this fight ... Can someone enlighten me? Is -HT HP "not that bad" in DF?

Regards,
Ts
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