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#7 | |
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Join Date: May 2008
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If you don't mind, let's see what I come up with for numbers with your examples:
Quote:
The Barbarian has 99.5% chance to hit, with 9.3% of that being critical hit. That means the Guard can defend against 90.3%. The Guard fails his defense 62.5% of the time. So, the Barbarian will land a blow, getting past the guard's defenses 65.7% of the time: 9.3% + 90.3% * 62.5% = 65.7%Rolling 4d for damage, there are 1296 possible combinations of the dice with 1261 of them resulting in >7 total. So 97.3% of the time the Barbarian will do some damage. The average roll with 4d is 14, which would result in 7 damage. I'm not sure how to figure that into the average damage done. Cleric vs Guard (14:2d+1 vs 9:DR7) 1.9% + 88.9% * 62.5% = 57.4%The cleric will penetrate the DR 21 out of 36 times, or 58.3% of the time. Average roll with 2d+1 is 8, resulting in 1 damage. Wizard vs Guard (14:1d+2 vs 9:DR7) 1.9% + 88.9% * 62.5% = 57.4%The wizard will penetrate the DR only 1 time out of 6, or 16.7% of the time. The average roll with 1d+2 is 5.5, which is under the DR of 7. This bit of information does nothing to help me figure out how to consider average damage dealt. But damage aside, I think my calculations for chances to land a blow are a bit different than yours. Is there something else I'm not considering? Thanks, Tim Tim |
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| Tags |
| balance, dungeon fantasy, encounter |
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