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#7 | |
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Join Date: Dec 2006
Location: Houston
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Quote:
The slightly longer answer is that for a hit to land and do damge: Your Attack Must succeed. The Defenders defense must fail. The Attackers Damage Rolled Must exceed the DR. So for an attack to succeed, (Attacker gets a Crit)+(Attacker gets a hit thats NOT a crit)(Defender Fails His defense) = Chance youll land a blow. So for a 15 skill versus a 12 active defese its... (Odds od a crit: 5 or less= 4.62) + (Attack Succeeds But is NOT a crit : 5<AttackRoll<=15 or [<=15] - [<=5] = )(Defense Fails - Not >=12 = 13 + : 25.93) Odds of a Landed Blow = (4.62%)+(90.75%)(25.93%) = 28.15 or 28.2 Damage Greater than DR is the expectation value of each damge summed. So for 1d versus DR4, only rolls of 5 or 6 will get by DR, each with 1/6 of a chance to show up. 5 - 4 = 1 * .166667 = .16667 6 - 4 = 2 * .166667 = .33333 Damage Expectation = .48 (The Damage Expectation)*(Odds of a Landed Blow) = The Average Damage we expect per turn. Its a poor metric, but one of the few that we have :) Nymdok |
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| Tags |
| balance, dungeon fantasy, encounter |
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