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Old 11-01-2009, 07:56 PM   #1
raniE
 
Join Date: Jun 2007
Default Vision penalties per yard?

So, Ultra-Tech page 114 mentions that in the case of haze, rain, smoke, etc, tha target of a high-energy laser attack gets DR equal to the vision penalty in yards. Now, where can I find examples of such vision penalties, especially for atmospheric conditions (I'm guessing the smoke penalties listed under smoke grneades and such are per yard). Are they in the Basic Set, because I can't find anything about vision penalties except for darkness and Obscure, neither of which seems to be per yard, and don't help me much with atmospheric conitions like rain anyway.
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Old 11-01-2009, 08:11 PM   #2
Stripe
 
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Default Re: Vision penalties per yard?

Hmm... I'm not sure either. In for the answer.

Page 548: "Partial darkness, fog, smoke, etc.: -1 to -9 (GM’s option)"
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Old 11-01-2009, 08:21 PM   #3
raniE
 
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Default Re: Vision penalties per yard?

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Originally Posted by Stripe View Post
Hmm... I'm not sure either. In for the answer.

Page 548: "Partial darkness, fog, smoke, etc.: -1 to -9 (GM’s option)"
Yeah but that doesn' give me any particular help in determining how bad the penalty should be, and I'm not familiar enough with high-powered laser systems to eyeball it.
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Old 11-02-2009, 05:56 AM   #4
Ts_
 
Join Date: Oct 2009
Default Re: Vision penalties per yard?

I'll add a question ... What kind of vision penalty corresponds to what light source? There is something like this for hearing in the Basic Set on the Sense Rolls page, but I couldn't find anything for light. The framing is -10: pitch black and 0: daylight, I guess, and I don't feel bad about judging this on the fly, but I'm curious if someone has a nice list. This of course would also need to be adjusted for distance in some way (including smoke), with different rates of fall-off depending on what part of the sphere the light covers, the focusing etc (luckily there are not a lot of optical elements in a medieval torch or a camp fire).

Thanks!
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Old 11-02-2009, 08:01 AM   #5
Langy
 
Join Date: May 2008
Location: CA
Default Re: Vision penalties per yard?

I'd put 0 for normal interior lighting as well, which is significantly less bright than daylight. You just don't get a bonus for an area that's really bright until it gets so bright that you get a penalty.
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Old 11-02-2009, 08:07 AM   #6
Anaraxes
 
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Default Re: Vision penalties per yard?

Perhaps Anthony will post his house rules on a non-geocities web page. I can't find that even at archive.org now.
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Old 11-02-2009, 08:23 AM   #7
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Vision penalties per yard?

GURPS Mysteries has some Sense Roll Modifier Tables including Darkness Modifiers (p47) covers the full 0 to -9 range.

The 3e to 4e Conversion changes Smoke to Obscure (Vision) 10, which would equate to a -10 vision penalty.

Otherwise you're mostly looking at GM's option as listed in Basic!
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Old 11-02-2009, 09:30 AM   #8
cccwebs
 
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Default Re: Vision penalties per yard?

Quote:
Originally Posted by raniE View Post
So, Ultra-Tech page 114 mentions that in the case of haze, rain, smoke, etc, tha target of a high-energy laser attack gets DR equal to the vision penalty in yards. Now, where can I find examples of such vision penalties, especially for atmospheric conditions (I'm guessing the smoke penalties listed under smoke grneades and such are per yard). Are they in the Basic Set, because I can't find anything about vision penalties except for darkness and Obscure, neither of which seems to be per yard, and don't help me much with atmospheric conitions like rain anyway.
Use the range penalty (from size/speed/range table) but only include the portion of the distance covered by the situation. ie, firing the high-energy laser in the rain at a target 100 yds away, the target would have an additional DR of 10

edit - above fnorded out because I should really wake up before responding to a post.

Last edited by cccwebs; 11-02-2009 at 11:40 AM.
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Old 11-02-2009, 10:58 AM   #9
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Vision penalties per yard?

It's the vision modifier of the obscurement, not the vision modifier due to range:

"Rain, fog, smoke, snow, and similar weather or atmospheric conditions interfere with all high-energy lasers, adding extra DR to the target equal to the vision penalty (per yard). Thus, if a yard of smoke would be -10 to vision, then each yard gives DR 10; if every 100 yards of haze gives -1 to vision, then 1,000 yards provides DR 10." (p. UT114)

So: haze (-1/yard), smoke (-10/yard).

I'd just break it into three categories and call it a day: light obscurement (1 DR/yard), moderate obscurement (3-5 DR/yard), heavy obscurement (10 DR/yard).
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Old 11-02-2009, 11:17 AM   #10
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Vision penalties per yard?

Quote:
Originally Posted by Anaraxes View Post
Perhaps Anthony will post his house rules on a non-geocities web page. I can't find that even at archive.org now.
It's now at http://sites.google.com/site/anthonysgurps/lightdark, but doesn't contain useful data for this situation. Atmospheric haze is typically given a visibility, which is a distance (specifically, it's the distance at which 95% of contrast is lost). That distance is probably around a -8 modifier in GURPS (if we're following the same log scale as everything else), so you get a -1 per (visibility/8) distance. Based on the wikipedia numbers, typical fog is going to be a vision penalty ranging from -1 to -9 per hundred yards, and the DR is equal to the vision penalty (the rules in UT are unnecessarily complex).
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