Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-31-2009, 09:04 PM   #4
Nymdok
 
Nymdok's Avatar
 
Join Date: Dec 2006
Location: Houston
Default Re: [DF] Suitable Dangerous Encounters

Well lets take a simple case.....

A Barabarian, a Cleric and a Wizard walk into a bar.....how many of the Local guard will it take to get them out?

Guard in full Plate(DR7), With Spear(12:1d+2 Imp), Defense(BPD) = 0-9-9, HP:10.

Barbarian in Fur(DR1) with Bastard Sword(17:4d Cut), Defense(BPD)=0-12-9 (Includes ComRef), HP:22.

Cleric in Mail(DR 4:2) with Mace(14:2d+1 cr) and MedShield, Defense(BPD) = 12-12-10(Includes DB), HP:12.

Wizard in Robes (DR1) with Staff(14:1d+2), Defense(BPD)=0-12-9, HP:10.

NOTE: Before we get started, this is a very tactical situation and i Dont claim to be able to evaluate all possible decisions/strategies etc. This is meant to be a ballpark.

EDIT: Changed to include these Values for greater accuracy
(Chance to Hit)(Expectation fo Damage beyond DR on that Hit)(Wounding)
Cleric = (.574)(1.56)(1) = .9 per turn
Barbie = (.70)(7)(1.5) = 7.6 per turn
Wizard = (.574)(.1667)(1) = .10 per turn

Guard
1 v Wizard = (.574)(4.5)(2) = 5.2
3 v Barbarian = (.206+.47+.47)(4.5)(2) =10.3
2 v Cleric = (.206 + .38)(1.67)(2) = 1.96


So lets look at the tale of the Tape

Barbarian v Guard
Barbarian Offense
(Likelyhood of a Hit)(Likelyhood of Damage)
(17 v 9)* (DMG v DR)
71.8*98.8= 70%
Damage Dealt Expectation per turn = (.70)(7)(1.5) = 7.6 per turn beyond DR

Barbarian Defense
Parry : 100-(12v12) 20.6 = 79.4%
Dodge: 100 - (12 v 9) 47 = 53%
3 v Barbarian = (.206+.47+.47)(4.5)(2) =10.3

Damage Absorbed Expectaition per turn = (3.5+2-1) = 3 v Barbarian = (.206+.47+.47)(4.5)(2) =10.3 Beyond DR

So for 2 opponenets there is a 67.6% chance the Barbarian will get hit, For 3, hell get hit once and some change.

Barbarian is Dishing out Avg 7.6 ( a Major wound) Every turn.

So to really challenge the Barbarian, well have to put at least 3 guys on him.

3 guys will do about 10 damage a turn, 4 would do 14.23, 5 would do 18.23.

EDIT:Changed from earlier.

Seeing these new numbers, and knowing that the Barabrian has 22 HP, Ill up my original estimate by One guy :) to 4 on the barbarian.

Sounds like a lot, but hes got 22 and the odds that any single attack will do enough to serriously wound him are slim. (HP/2)

Those guys wont last long even in plate though against that 4d sword! They should have brought shields!

Cleric v Guard
Cleric Offense:
(14v9)(2d+1v7)
(57.4)(58.3) = 33%
(Hit %)(Damage Expected)(Wounding)
Damage Dealt per turn = (.574)(1.56)(1) = .9 per turn Beyond DR


Cleric Defense
Block:12v12=>100- 20.1% = 79.9%
Parry: (not likely with the mace, But possibel) Same as Block
Dodge: 12 v 10=> 100-38% = 62%
Damage Absorbed per turn = 2 v Cleric = (.206 + .38)(1.67)(2) = 1.96 Beyond DR


Well assume that the cleric is an active participant, and that the parry is unlikely. so if there are 2 on the cleric they have about a 58% chance of getting a hit.

The Cleric Deals out almost a point past DR per round, but compared to the almost 2 coming in, this aint enough.

If we drop down to one foe, its only .68 points per turn past DR, which may not be challenging enough.

This is a clear testament ot the value of a Shield and Armor! The Barbarian should take a lesson!

The Cleric will be here all day against these 2 foes and is at a disadvantage. The Cleric will likely have to take AOD, or simply forgo his attack to parry.

note that If the Cleric has Spells that can neutralize the attackers AND has time to get them off scale them based on the liklihood that those attacks will succeed.

Sleep Spell for example:
Cleric has Sleep (either spell or Affliction ablility). If the likelihood is less than 50% that the opponent will resist it, Dont count that opponent.

So if our guards have will of 12 and HT of 10:
Then 2 levels of Affliction(Sleep), or the Sleep Spell at 13 will be enough to negate one of the Guards

Wizard v Guard
Wizard Offense
(14v9)(1d+2 v 7)
(57.4)(16.7) = 9.5%
Damage Dealt =(.574)(.1667)(1) = .10 per turn Beyond DR

Wizard Defense
Parry = 12v12 = 100-20.1 = 79.9 %
Dodge = 12 v 9 = 100-47% = 53%
Damge absorbed = (.574)(4.5)(2) = 5.2 Beyond DR


For a wizard with Burning Touch 3 for example the balance shifts DRAMATICALLY because it nulliifies the effects of the shiny PLate Mail Armor.

Taken as is however, this is NOT a good place to be!

The Wizard will be taking around 5 dmg per turn which is more than HP/2. The ONLY options for the wizard is take AOD Parry,retreat or cast somethign amazing! A stand up fight however, is not for him.

So In Conclusion:

Based on these rough numbers,
at least 4 for the Barbie, 2 for the Cleric, and 1 - 3 for the wizard depending on his spells.


Nymdok

Last edited by Nymdok; 11-02-2009 at 07:18 AM.
Nymdok is offline   Reply With Quote
 

Tags
balance, dungeon fantasy, encounter


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.