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#12 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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One fact that may not have gotten enough hype is that this book isn't just for clerics -- it's got stuff in there for every character with a connection to the divine. In fact, it could have quite reasonably been called "DF Clerics, Holy Warriors, Druids, etc.," except that would've made for a really cumbersome title. :)
So, if I may shill for a moment . . . Clerics can use 95% of the book, obviously -- everything except the Holy Warrior boxes. For every type of god, they get roleplaying advice, details for their Holy abilities (including elements for their Divine Servitors), a brand new lens for their template, and a new list of spells. All awesome stuff to be sure. But holy warriors get nearly as much -- I'd say about 80% of the book applies to them. Because they get everything the clerics do (including a new lens for each type of god!); only the new spells (and cleric lens) aren't directly useful for 'em. Druids won't find useful information in every section, but all of the "natural" gods (The Hunt, etc.) have a lens for converting the druid template over to a priest of the nature god, including new spells. Sometimes this is in addition to the cleric lens and sometimes it replaces it. So druids will be able to use somewhere around 25% of this book as a "splatbook," too! Even other characters will benefit from the "choosing a god" advice, and there are some neat easter eggs for other characters (bet you never thought to build a holy warrior with the scout template, eh?). And obviously this is a must-have for the GM if he wants to populate his world with a pantheon -- it takes GURPS Religion-style advice and boils it down to simple, Dungeon-Fantasy-style guidelines. Heck, we probably should've called it Dungeon Fantasy: Divinity, but then people might think it was about candies . . .
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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| Tags |
| clerics, dungeon fantasy |
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