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#71 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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More vehicles:
Code:
Vehicle ST/HP Hnd/SR HT Move LWt. Load SM Occ. DR Range Locations Razorback 160 -3/5 12 2/24 35 3.5 +5 2+6S 100/70 ?? 2C,T Predator 170 -3/5 12 2/24 40 2 +5 4S 200/70 ?? 2C,T,2t Sentinel 80 +2/1 12 6/12 5 0.2 +3 1 70 ?? 2L,O Centaur 95 -2/4 12 4/32 7 0.8 +4 2+5 100/70 ?? 2C,X,O Baneblade 350 -4/6 11x 1/8 322 3 +7 10S 900/600 ?? 2C,T,3t Last edited by Sam Baughn; 10-30-2009 at 07:04 AM. |
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#72 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Code:
Ogryn Berserker ST: 36 HP: 36 Speed: 5 DX: 10 Will: 10 Move: 6 IQ: 7 Per: 10 HT: 12 FP: 12 SM: +2 Dodge: 8 Parry: 9 DR: 6 Graft Blades (12): 4d+4 cutting, reach C,1,2. Rake Axe (10): 6d+4 cutting, reach 1,2,3*. Traits: Appearance (Hideous), Bad Smell, Bad Temper, Berserk, Extra Attack 1, Hard to Subdue 2, High Pain Threshold. Skills: Axe/Mace-10, Brawling-12. |
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#73 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Vraksian Renegade Militiaman (9 points)
Attributes: ST 11 [10]; DX 10 [0]; IQ 10 [0]; HT 10 [0]. Secondary Characteristics: Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0]. Advantages: 15 points chosen from among Ambidexterity [5], Combat Reflexes [15], Fearlessness [2/level], High Pain Threshold [10], Rapid Healing [5] or Resistant (Disease, +8 or Poison, +3) [5]. Disadvantages: -30 points chosen from among Appearance (Ugly) [-8], Bad Smell [-10], Bad Temper [-10], Bloodlust [-10], Bully [-10], Callous [-5], Delusion ('I am not a heretic') [-10], Disciplines of Faith (Ritualism) [-5], Sadism [-15], Unfit [-5], Unnatural Feature [-1] or Wounded [-5]. Primary Skills: Brawling (E) DX+2 [4]-12; One of Beam Weapons (Pistol or Rifle) (E) DX+1 [2]-11 or Guns (Pistol, Rifle or Shotgun) (E) DX+1 [2]-11. Secondary Skills: One of Axe/Mace (A) DX [2]-10, Knife (E) DX+1 [2]-11, Spear (A) DX [2]-10 or Throwing (A) DX [2]-10; one of Artillery (Cannon) (A) IQ [2]-10, Camouflage (E) IQ+1 [2]-11, Driving (A) DX [2]-10, Fast Draw (Ammunition, Grenade, Knife, Pistol or Rifle) (E) DX+1 [2]-11, Gunner (Beams, Cannon, Machine Gun or Rockets) (E) DX+1 [2]-11, Guns (Grenade Launcher or LMG) (E) DX+1 [2]-11 or Liquid Projector (Flamethrower). Background Skills: One of Area Knowledge (E) IQ+1 [2]-11, Armoury (Heavy Weapons, Small Arms or Vehiclular Armor) (A) IQ [2]-10, Explosives (Demolition or EOD) (A) IQ [2]-10, Hazardous Materials (Chemical) (A) IQ [2]-10 or Mechanic (Tracked Vehicles) (A) IQ [2]-10. One of Environment Suit (NBC Suit) (A) DX [2]-10, Lifting (A) HT [2]-10, Soldier (A) IQ [2]-10, Traps (A) IQ [2]-10 or Urban Survival (A) Per [2]-10. |
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#74 | |
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Join Date: Sep 2007
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Quote:
In short I think it's very much in the theme of 40K's humour to have urban legends about the power of space marines passed around, about how they have 15 hearts, the abilty to regenerate their own head and a laser wang. To expand on the fluff Games Workshop once put out a Guardsman's handbook that advised if one found themselves in front of an ork with no weapons to wave their hands in front of it's face to confuse the beast enough to make a get away. The manual also praised the effectiveness of lasguns (which are ridiculed for being effective in game terms) indicating quite clearly that the fluff was a great exaduation of the setting's reality. In this sense I would prefference the rules over the fluff in deciding how effective everything is. A single space marine would be more than a match for a squad of Guardsmen even with this mind.
__________________
There is no "i" in team, but there is in Dangerious! |
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#75 |
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Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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This thread is moving extremely well forward :-)
Next up on the list... and this is the big ones.... Warhound Titan (vehicle/walker) Reaver Titan (vehicle/walker) Chaos Defiler (vehicle/walker) Khorne Berzerkers Bloodgor Beastmen Chaos Alpha Legion SM Plaguemarine Marine Sorcerer of Nurgle Hell Talon (aircraft) Dread Claw (aircraft) Hell Blade (aircraft) Thunderbolt Fighter (aircraft) Lighnting (aircraft) Khorne Blood Slaughterer (vehicle/deamon creature) Nurgle Blight Drone (vehicle/skimmer) Grey Knight Space Marine Brass Scorpion of Khorne (vehicle/walker) Gore Feaster Deamon Beast of Khorne (deamon) Jibberjaw - Giant Plaguespawn of Nurgle (deamon) Bloodthirster (deamon) Great Unclean One (deamon) Khorne Deamon Prince (deamon) Nurgle Deamon prince (deamon) Plague Zombies Plague Ogryn Plague Bearers (deamon) Bloodletters (deamon) Nurglings (deamon) Many of those are only found in Imperial Armor (6-7) Siege of Vrak part two and three. If you need to know the capabilities of them in the wargame, send me a PM - I'm not going to give complete stats but a working knowledge of what they can do). With those outof the world my Siege of Vraks rpg Gurps campaign can start. |
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#76 |
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Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Don't know if it'll fit your campaign, but here goes;
Space Marine Mk V Dreadnought (Mars Pattern) ST/HP: 120 HT: 9 f Hnd/SR: +2/4 Speed: 7 mp/h (road) SM: +2 Crew: 1 Front Hull DR: 300 Side Hull DR: 300 Rear Hull DR: 300 Arm DR: 150 Leg DR: 200 Top DR: 300 Weapons The Dreadnought can be equipped with a large variety of weapons. This model however is armed with an Assault Cannon (right arm) and a Powerfist (left arm). Assault Cannon: 6d (2) pi, RoF 100, Rcl 2 Power Fist: 6dx2 (10) cr Notes: It put it's arm strength at 50, which is quite enough to deal with most threats. The Assault Cannon fires high-penetrating bullets so I went with the (5) armour divisor. This can be lowered to (3) or (2) if it seems more appropriate. Last edited by PPoS; 11-02-2009 at 02:38 PM. |
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#77 | |
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Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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Quote:
How could I forget those, of course :) Most vehicles for Space Marine (loyalist or traitors) and for Imperial Guard up to Reaver is in the Siege of Vraks |
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#78 |
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Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Alright, think I have that book somewhere. I'll see if I can dig it out. Anyway, I would love to take a crack at the Hell Blade, Thunderbolt Fighter and the Lightning Fighter. I'll start working on them right away.
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#79 | |
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Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
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Quote:
Imperial Armor 5-6-7 is absolutely the best GW books I have read :). I think a minor rpg campaign based on the Anphelion project (Imperial Armor 4) will be done after this one. |
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#80 | |
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Join Date: Feb 2005
Location: Virginia, US
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When playing around with the Space Marine template, I always ended up with this for the zygotes:
Quote:
To be honest, I've always come up short with the psykers which is why I've spent most of my time on them. They always end up having to be horrendously crunchy to replicate the feel of the game universe without having to be as stupendously simple as represented in games such as Inquisitor and Dark Heresy. Kage |
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| Tags |
| conversion, warhammer 40k |
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