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Old 10-21-2009, 07:06 PM   #11
robkelk
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Default Re: The Caster Gun (Outlaw Star)

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Originally Posted by Ragitsu View Post
Thank you, AOTA! It's difficult locating obscure Geocities and Yahoo sites.

Edit: also, since the shells are half magic/half technology, do you think the mana level of an area would effect the weapon's power?
That's actually addressed in the source: the galaxy's mana level has been dropping, so the more powerful shells draw more from the person firing them. (The extreme case was when Gene almost died from using that mini-black-hole shell - in game terms, it cost him all his Fatigue and a large fraction of his Health to activate it.)
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Old 10-21-2009, 07:12 PM   #12
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Default Re: The Caster Gun (Outlaw Star)

Is there a Cost HP Limitation that I missed?
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Old 10-22-2009, 02:17 PM   #13
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Default Re: The Caster Gun (Outlaw Star)

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Is there a Cost HP Limitation that I missed?
It's in Powers, but IDHMBWM.
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Old 10-23-2009, 08:18 PM   #14
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Default Re: The Caster Gun (Outlaw Star)

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It's in Powers, but IDHMBWM.
That acronym looks like quite a mouthful :-).
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Old 10-24-2009, 11:01 AM   #15
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Default Re: The Caster Gun (Outlaw Star)

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That acronym looks like quite a mouthful :-).
"I Don't Have My Book With Me".

And IDHMBWM, either... <sigh>
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Old 10-29-2009, 06:04 PM   #16
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Default Re: The Caster Gun (Outlaw Star)

Which weapon skill, and by extension, Fast-Draw skill are we looking at here?
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Old 10-30-2009, 01:13 PM   #17
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Default Re: The Caster Gun (Outlaw Star)

Well, anyone can use it, so I'd lean towards one of the Gun skills. The biggest problem is that Caster Guns seem to be unique items, each with their own handles, targeting mechanisms, etc. One character in Outlaw Star has one that almost looks like a bow or crossbow if I remember correctly.

Since Gun is an Easy skill, I'd probably make a new skill for Gun (Caster) and apply a generous default to Pistol and Rifle. There would be decent familiarity penalties for picking up a new one though, and HEAVY penalties for someone who hasn't used one before and is defaulting from Pistol or other.

As far as Fast-Draw goes, I'd default from Pistol again, but would require a skill *for that specific caster-gun,* as there are major differences between one and another.
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Old 10-30-2009, 01:26 PM   #18
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Default Re: The Caster Gun (Outlaw Star)

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Is there a Cost HP Limitation that I missed?
It's twice as much as 'costs FP'.
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Old 10-30-2009, 02:03 PM   #19
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Default Re: The Caster Gun (Outlaw Star)

Thanks, Asta Kask. Is that in another supplement, or is it a house-rule?

Also, thank you tanniynim. Any guesses on the weapon's Acc, if any? Most of the attacks seen to be cone/jet based.
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Old 10-30-2009, 02:16 PM   #20
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Default Re: The Caster Gun (Outlaw Star)

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Thanks, Asta Kask. Is that in another supplement, or is it a house-rule?

Also, thank you tanniynim. Any guesses on the weapon's Acc, if any? Most of the attacks seen to be cone/jet based.
Costs HP is Powers p110.

I don't know. I'd have to watch the series all the way though again. Some of the attacks seem to be "never miss", others seem to be jets or cones. I'd probably give the gun an Acc of +1 or +2, but modify that further based upon the shell used.
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