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Old 10-30-2009, 12:06 PM   #9
Phil Masters
 
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Default Re: Dungeon Fantasy 7: Attack of the Healbots

Quote:
Originally Posted by b-dog View Post
So for Odin I should just use the War god cleric template and for Hecate the Night god cleric. But I was thinking that since they are both gods of magic then they may grant some extra spells like Identify Spell, Mage Sight, Mage Sense, Seek Magic, Analyze Magic and Restore Mana. All of the combat spells like Fireball and Lightning Bolt would be left to Wizards but I feel that a god of magic should grant powers to detect, identify and increase magic. They would need to have Magery to actuallly wield magic however. Does this seem about right?
That should work; they could also divert some points from other skills into buying Occultism or Thaumatology. I'd suggest deleting a few spells from their lists to balance the additions, just to keep things looking fair.
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