|
|
|
#26 |
|
Join Date: Oct 2009
Location: Denmark
|
Armour Divisor 3 seems high, doesn't it? Especially with 6dx2 pi++ damage...
That's gonna rip through Carapace too, even if it's boosted to 75/50 instead of 50/30. I'd scale it down a bit to 5dx2(2) pi++ or 6dx2(2) pi++... The latter would have it punch through Carapace all the time, so I'll probably stick with 5dx2(2) pi++. Vs. Flak (30), Carapace (75/50) and Power Armour (150/100), it seems like the best way to go - killing Flak-armoured foes as if they were mere guardsmen (oh, wait... they are!), being able to kill Carapace, but not all the time, and just being able to have a stab at a Power Armoured Marine. 35 average, 60 max, vs. 75/50, which'll mean that 16% of the time, it'll achieve penetration against a limb or the face. That means it'll take a burst or two to kill a marine with a bolter. Seems good to me? And it fits my (indeed) beloved novels and fluff. Btw, are there any Quality-rules for Armour? I'm thinking that older Power Armour Marks might be better Quality, thus increasing their DR and functions? Edit: I forgot to ask what "treated as a short weapon" meant? |
|
|
|
| Tags |
| conversion, warhammer 40k |
|
|