|
|
|
#25 | |
|
Join Date: Oct 2009
Location: Denmark
|
Quote:
Max damage is currently 72, with average at 42, which means it'll take 5-6 hits at the same location before the marine will take damage. That's a lot. And in the Ultramarine novels, Bolters are able to penetrate Power Armour "pretty" often. Doesn't deal a lot of damage, but it sometimes does. That's why I'm thinking that changing it to 5dx2(2) pi++ would be best, even if that makes it a Carapace killer. Anyway, 5dx2(2) pi++ will have an average damage of 35, against Power Armour (now reduced to) 75/50, which makes it able to penetrate and injure the limbs or the damaged torso. Unfortunately, it means that Carapace will be completely vulnerable against it (35 vs. now 25/15 due to (2) ). Then again, a solution would be to up Carapace to 75/50 or something like that (making it 37.5/25 after the bolter's (2) divisor)? Edit: Also, my take on the Powerfist (inspired by/stolen from Naloth): Powerfist; Thr(10) cr; Reach C; Parry -2U; Weight 50; ST20 The Power Fist itself has DR50, while the support brace has DR30 and covers the arm. It grants Arm ST+10 and Striking ST+15, with that arm only. Arm ST is added to the user's ST to determine if he/she has enough to wield it. The actual weight is only counted towards general encumbrance. The Power Fist becomes unready after an attack or a parry, unless the user has twice the required ST (40 in this case, although the Arm ST helps to offset this). Astartes Powerfist; Thr(10) cr; Reach C; Parry -2U; Weight 120; ST 25 The Astartes Power Fist has DR100, and attaches to the Power Armour arm. It grants Striking ST+30 with that arm only. The Astartes Power Fist becomes unready after an attack or a parry, unless the user has twice the required ST (50 in this case). Last edited by Tema69; 10-29-2009 at 05:49 PM. Reason: Powerfists! |
|
|
|
|
| Tags |
| conversion, warhammer 40k |
|
|