Quote:
Originally Posted by Phil Masters
Thanks for the kind words. I'm afraid that I couldn't see any way to make a god of magic work. Dungeon Fantasy is, to a significant extent, all about niche protection, and a cleric of a god of magic is just too likely to splatter that. The best thing I can suggest is to make a priest of something like Night (Hecate) or War (Odin) - or use the guidelines for a god of wisdom - and then stretch it as far as the GM will let you. And then apply the lens for a cleric-wizard from DF3 as soon as you've saved up the points.
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Well, it's an omission I can live with. In most settings, followers of the god of magic are mages themselves, and the church does provide access to the best libraries. What I was surprised to find missing was a priest of the elder things, specially after they're specifically mentioned. Oh, and some small customization notes in order to differenciate "good" spell lists from "evil" spell lists.