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Old 10-28-2009, 05:44 PM   #51
KjetilKverndokken
 
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Default Re: [Help to design] In the 41st millenium there is only...

Quote:
Originally Posted by Perfect Organism View Post
A rough attempt to stat out the Krieg forces in the mass combat system.
Code:
Element				  TS	Class		WT	Mob	Raise	Maint.
										
Infantry Squad			  600	F		 1	Foot	 150K	 20K
Grenadier Squad			  900	F		 1	Foot	 300K	 30K
Engineer Squad			  600	Eng		 1	Foot	 150K	 20K
Death Riders			  300	Cv, Rec		 2	Mtd	 250K	 35K
Platoon Command Squad		  600	C3I		 1	Foot	 300K	 40K
Company Command Squad		  900	C3I		 1	Foot	 600K	 60K
Death Rider Command Squad	  300	C3I, Cv, Rec	 2	Mtd	 600K	 60K
Mortar Squad			 (600)	Art		 1	Foot	 100K	 15K
Fire Support Squad		 (900)	F		 1	Foot	 250K	 25K
Anti-Tank Squad			 (900)	(Arm)		 1	Foot	 300K	 30K
Earthshaker Artillery		(1500)  Art		 2	0	 300K	 15K
Bombard Siege Gun		(1200)	Art		 6	Mech	 500K	 20K
Leman Russ Battle Tank		 1500	Arm, F		 8	Mech	1000K	 40K
Demolisher Siege Tank		 2000	Arm		 8	Mech	1000K	 40K
Centaur Carrier			  120	Cv, F, T1	 2	Mech	 150K	  5K
Macharius Heavy Tank		 3000	Arm, F		16	Mech	1500K	 80K
Baneblade Super Heavy Tank	 4500 	Arm, F, Art	24	Mech	4000K	150K
Gorgon Assault Transport	 1200	Arm, F, T6	24	Mech	3000K	100K

The Gorgon effectively has the Hovercraft feature, although it is a tracked vehicle.
I had to fudge a lot of the numbers and change most of the units' abilities, since 40k forces don't generally correspond to real world ones in a sane way.
Thats beautiful!!!!!!

Now we only needs the Vraks Renegades, Marines, chaos and the bunch and its all ready :)
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Old 10-29-2009, 09:07 AM   #52
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Default Re: [Help to design] In the 41st millenium there is only...

Some weapons
Code:
Beam Weapons (Rifle)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Las-carbine	3d burn		 4	  300 / 900	  7/1	12	 60(3)	 7†	 -3	1	
Lasgun		4d burn		 5	  500 / 1,500	  9/1	 8	 40(3)	 8†	 -5	1	
Long-las	6d(2) burn	6+3	  750 / 3,000	 13/1	 2	 20(3)	 9†	 -6	1	
Hellgun		4d(5) burn	4+2	  300 / 900	 12/8p	15	200(5)	 9†	 -5	1	
Plasma Gun	8d(10) burn	 5	  500 / 1,500	 20/4	10	 20(5)	11†	 -6	1
- linked	4d burn ex
Melta Gun	6dx2 cor inc	 4	  200 / 600	 16/4	20!	100(5)	10†	 -6	1


Beam Weapons (Pistol) 
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Laspistol	2d burn		 2	  100 / 300	  3/0.5	 4	 30(3)	 6	 -2	1	
Hellpistol	3d(5) burn	 2	  100 / 300	  4/0.5	 3	  9(3)	 8	 -3	1	
Plasma Pistol	6d(10) burn	 2	  200 / 600	  6/2	 3	 12(3)	10	 -3	1
- linked	3d burn ex	


Gunner (Beam)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Multilaser	10d(2) burn	 5	  800 / 2,400	 90/30p	20!	200(5)	20M†	 -8	1
Lascannon	6dx5(5) burn	 6	1,200 / 3,600	120/30p	 1	  5(5)	25M†	-10	1


Gunner (Machine Gun)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Heavy Bolter	8d(3) pi++	 5	  800		100/20	10!	 80(5)	20M†	 -8	2
- linked	2d cr ex
Autocannon	6dx5 pi++	 6      1,000 / 5,000	150/30	 8!	 32(5)	25M†	-10	3
Heavy Stubber	9d pi+		 5        800 / 4,000	 50/10	12!	120(5)	15B†	 -7	3


Gunner (Cannon)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Battle Cannon	6dx10(2) pi++	 6	2,000 / 9,000	 2K/30	 1	  1(5)	140M	-10	4
- linked	6dx5 cr ex
Demolisher	6dx10(10) cr ex	 4	  600 / 3,000    3K/50	 1	  1(5)	170M	-10	5


Liquid Projector (Flamethrower)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Flamer		3d burn		Jet	   15 / 25	 12/4	Jet	  6(5)   9†	 -4	-
Heavy Flamer	5d burn		Jet	   25 / 40	 20/20p Jet	 18(5)	11†	 -6	-


Guns (Grenade Launcher)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Grenade		6d(5) cr ex	 2	  300 / 900	 10/1	 1	  1(3)   9†	 -4	3
Launcher


Guns (Shotgun)
Weapon		Damage		Acc	    Range 	Weight	RoF	Shots	ST	Bulk	Rcl	

Shotgun		2d pi		 3	   40 / 800	 10/2	6x10	 12(5)  11†	 -5	1
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Old 10-29-2009, 11:03 AM   #53
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Default Re: [Help to design] In the 41st millenium there is only...

Uhh, those stats seem wonky, mate. You have shotgun accuracy almost on par with laser weapon accuracy, and BETTER than Laspistol accuracy.

Also, your weapon stats aren't balanced against armour (except your extensive Flak table), so they're hard to comment on. They don't seem to balance out against eachother either.

Range is weird too. You'd suppose a Lasrifle would have better range than an assault rifle.

Your stats seem to fit more with the tabletop rules than fluff or other rpg system rules. But then again, if that's the way you want to go, please do.
I prefer fluffier stats, as they make better roleplay possible, IMO.

Last edited by Tema69; 10-29-2009 at 11:07 AM.
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Old 10-29-2009, 11:33 AM   #54
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Default Re: [Help to design] In the 41st millenium there is only...

Quote:
Originally Posted by Tema69 View Post
Uhh, those stats seem wonky, mate. You have shotgun accuracy almost on par with laser weapon accuracy, and BETTER than Laspistol accuracy.

Also, your weapon stats aren't balanced against armour (except your extensive Flak table), so they're hard to comment on. They don't seem to balance out against eachother either.

Range is weird too. You'd suppose a Lasrifle would have better range than an assault rifle.

Your stats seem to fit more with the tabletop rules than fluff or other rpg system rules. But then again, if that's the way you want to go, please do.
I prefer fluffier stats, as they make better roleplay possible, IMO.
I set the las weapon accuracy and range roughly equal to equivalent projectile weapons, since 40k las weapons don't seem to be more accurate or long ranged than projectile weapons. The wargame, Inquisitor, Necromunda and Dark Heresy all have them fairly similar and I can't recall ever seeing a reference in the fiction to las weapons being significantly different to projectile weapons except in their reliability.

I honestly tried to fit exisitng 'fluff' as closely as possible - I've got the Siege of Vraks Vol. 1, Dark Heresy, The Imperial Munitorium Manual and the Imperial Infantryman's Uplifting Primer by my side for research. Unfortunately, a lot of this material contradicts the rest, so I had to pick and choose which seemed most reasonable to me.

The shotgun accuracy is based on the existing stats for shotguns in the Basic Set and High Tech.

I think the armour table I gave covers guard issue stuff fairly well - the vraksians shouldn't have anything better than the krieg on that front. I think PPoS's numbers for vehicle armour are in the right ballpark. That just leaves marine armour, which I'll make a stab at in a moment.
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Old 10-29-2009, 11:35 AM   #55
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Default Re: [Help to design] In the 41st millenium there is only...

Quote:
Originally Posted by KjetilKverndokken View Post
Now we only needs the Vraks Renegades, Marines, chaos and the bunch and its all ready :)
Code:
Dark Angels Space Marines

Element				  TS	Class		WT	Mob	Raise	Maint.

Tactical Squad			 1600 	F		 1	Foot	 450K	 60K
Devastator Squad		 1800	F, (Arm)	 1	Foot	 600K	 80K
Terminator Squad		 3000	-		 1	Foot	 500K	 70K
Assault Marines			 1000	Cv		 1	SA 	 600K	 80K
Command Squad			 2000	C3I		 1	Foot	1500K   100K
Land Raider			 1800 	Arm, F, T2	12	Mech	2000K	 80K
Rhino				  400	Arm, Cv, T1	 4	Mech	 400K	 12K
Razorback			  600	Arm, Cv, F	 4	Mech	 700K	 20K
Whirlwind			 (800)	Art		 6	Mech	 400K	 15K
Predator			 1000	Arm, Cv, F	 6	Mech	1000K	 40K
Vindicator			 1500	Arm		 6	Mech	 800K	 35K
Dreadnought			 1000 	Arm, F		 2	Foot	 800K	 35K
Land Speeder			  400	Cv, F, Rec	 2	SA	 600K	 25K
Techmarine			  600   Eng, F		 1	Foot	 200K	 30K
Code:
Vraksian Chaos Renagades

Element				  TS	Class		WT	Mob	Raise	Maint.

Command Squad			  300	C3I		 1	Foot	 120K	 25K 
Alpha Legion Squad		 1600	F, Rec		 1	Foot	 600K	 80K
Disciples of Xaphan		  500	F, Rec		 1	Foot	 150K	 25K
Ogryn Berserkers		 1000	-		 1	Foot	 150K	 20K 
Milita Squad			  300	F		 1	Foot	  60K	 12K
Mortar Squad			 (300)	Art		 1	Foot	  40K	 10K
Fire Support Squad		 (450)	F		 1	Foot	 100K	 15K
Anti-Tank Squad			 (450)	(Arm)		 1	Foot	 120K	 20K
Workers Rabble			  100   Eng	 	 1	Foot	  15K	  5K
Sentinel Scout Walker		  300	Cv, F, Rec	 2	Mtd	 120K	  6K
Salamander Scout		  300	Arm, Cv, F, Rec	 4	Mech	 180K	  9K
Chimera Troop Transport		  400	Arm, Cv, F, T1	 4	Mech	 500K	 15K
Disciples of Xaphan are Fanatics, Ogryn Berserkers are Impetuous.
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Old 10-29-2009, 11:36 AM   #56
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Default Re: [Help to design] In the 41st millenium there is only...

For this thread I would say that the Siege of vraks has to first saying, and maybe gaunts Ghost as a number two-for what I'm looking for.
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Old 10-29-2009, 11:37 AM   #57
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Default Re: [Help to design] In the 41st millenium there is only...

Wooosh, I need my books now so all is ready to be planned for first session :D
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Old 10-29-2009, 12:13 PM   #58
Sam Baughn
 
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Default Re: [Help to design] In the 41st millenium there is only...

Here's an attempt at power armour...

Quote:
Space Marine Power Armour

Space marine power armour provides DR 90 to the vitals, feet, upper torso (roll of 1-3 on one die), upper arms (roll of 1-3 on one die) and lower legs (roll of 3-6 on one die), DR 30 to the hands, neck and eyes and DR 60 to all other locations. It grants the advantages Doesn't Breathe, Lifting ST +10, Protected Senses (All), Sealed and Striking ST +5. It weighs 400 lbs. (including the backpack) which does not count towards the wearer's encumbrance. Built in equipment includes a personal vox communicator and full life support.

The Environment Suit (Battlesuit) skill is required to operate power armour. Marine armour is too large to be worn by normal humans.

Last edited by Sam Baughn; 01-05-2010 at 08:29 AM.
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Old 10-29-2009, 12:20 PM   #59
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Default Re: [Help to design] In the 41st millenium there is only...

Based on my limited 40K tabletop and novel experience, I would advise putting the rulebooks back on the shelf, and concentrate on the universe's fluff.

In a galaxy of trillions of humans (and billions of Imperial Guard), there are probably less than 50 thousand Space Marines. They have the best training, best biomods and best equipment the Imperium can provide. They are considered barely ready after nearly a decade of grueling training. And the 40K rules tell us they are only 3 times as effective in battle as a IG conscript with a kevlar jacket and a laser rifle?

I think Space Marines would only be called in when the IG can't solve a problem by simply throwing more men at it. Just from the numbers, it makes sense to throw a battalion of IG at a target rather than call a single space marine.

I would make the Space Marines truly monstrous, and then never let the players see them up close. A tactical squad of Adeptus Astartes don't attack, they happen, like a tornado or earthquake.

Have the PCs survive a battle only because their sector was on the edges of the objective. One day their officers get jumpy and nervous for some reason. Several days later, they see a single landing craft come down in the distance. The next day, the battle is won. Grizzled senior NCOs are overheard whispering "Astartes" among themselves.

(Really, the entire IG garrison would probably be wiped out before the SMs arrived, but it is a RPG...)
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Old 10-29-2009, 12:30 PM   #60
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Default Re: [Help to design] In the 41st millenium there is only...

BTW, my take on 40k Space marines comes in at a tad over 500 points.

40K rookie Space Marines
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