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Old 10-28-2009, 04:47 PM   #11
Kuroshima
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Default Re: Dugeon Fantasy requests [Kromm]

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Originally Posted by Stone Dog View Post
No problem! It really is rather good. It is the only issue I have purchased so far and only because of its DF potential.

I am satisfied so far!
If you're interested in DF potential, I recommend 3.1 for it's necromantic ideas, and 3.4 for defensive imbuements (if you're going to include Imbuements in your games).

If I get my way, 3.13 will contain a new template that will contain material from 3.4... and if it does not make it to Pyramid, I'll make it available for free on the web, unless SJG tells me otherwise (like, say, they tell me that they're moving it to another pyramid issue, or asking me to flesh it out for an e23 product, though that last one is unlikely)
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Old 10-30-2009, 07:34 PM   #12
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Default Re: Dugeon Fantasy requests [Kromm]

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Originally Posted by Astromancer View Post
Farms are never part of Dungeon Fantasy so you can leave those smelly things out. (...)
Farms too. Check things as Agricultural Gods, Holy Warriors of the Harvest, Power Investiture and Sanctity related to the state of agricultural areas, etc... in Dungeon Fantasy 7: Clerics, p. 8.
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Old 10-30-2009, 08:18 PM   #13
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Default Re: Dugeon Fantasy requests [Kromm]

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Dungeon Fantasy is cinematic in the extreme
Hm. I can't figure what do you mean!
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