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#11 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Undead
Only the undead can rival the Goblin Kin in the race to see who is most hated in the world. Dungeons crawl with the undead, who rise from their crypts to serve a necromancer, or rouse themselves in response to dark curses laid on secret places. Needing no food or sustenance, the dead simply shuffle through their dungeon-like graves, waiting and watching with dull, empty eye-sockets for some heroes to interrupt their monotonous existence so they can moan and clatter as they shuffle forward to tear their victims apart. The Undead here are found in GURPS Magic, creatures summoned by Necromancy to serve a dark sorceror. They are unlike Hoard Zombies (DF 2), who rise from plague and disease. Still, many similarities do exist: both can be turned by the true faith of a cleric, for example. For more undead options, check out Pyramid Issue #3-1, particularly for the “Improved Zombie” template. GURPS Fantasy has Vampires and Ghosts too, neither of which appear here (Unfortunately). Dungeon Fantasy 3: The Next Level contains Corpse Eaters, who are not, strictly speaking, undead, but are often found in their number. Zombie (Generic Fodder) The rotting stench and flaccid corpses of the recently dead send a shiver up the spines of the best of us. To see them up, gases issuing up their throats in hollow groans while their head lolls back, jaw agape, hands lifted to grapple their prey, is enough to make anyone collapse in terror. These zombies represent generic zombies, recently raised from the dead. They would benefit from a template mainly to gain skills, though you'll have to explain how they learned them, as zombies cannot learn. The most likely explanation is that the necromancer “enhanced” them in some way. Code:
ST: 11 HP: 11 Speed: 5 DX: 10 Will: 8 Move: 5 IQ: 8 Per: 8 HT: 10 FP: 10 SM: +0 Dodge: 8 Parry: NA DR: 0 Clutching Hands (10): 1d-2 crushingCorpse Titan (Lesser Worthy) Sometimes one corpse just isn't enough. Sometimes a necromancer stitches together five or more corpses together, creating a towering monstrosity that he unleashes on his foes. Corpse Titans vary in form and figure, but most are either corpulent and overwhelmingly fat with guts spilling from their rent gullet, or they're tall and imposing, steely men in heavy coats that have a fetish for suddenly hammering through walls to roar at escaping mortals. Either way, theyloom over the battlefield, absorbing untold amounts of damage at the behest of their master Code:
ST: 18 HP: 40 Speed: 5 DX: 10 Will: 10 Move: 5 IQ: 8 Per: 8 HT: 13 FP: 13 SM: +1 Dodge: 8 Parry: 9* DR: 6* Punch (12): 1d+1 crushingSkeleton (Generic Fodder) With clattering teeth and rattling joints, these undead warriors stagger towards their foes wearing the discarded arms and armor of fallen warriors. Time has picked their bones clean and silenced their voices, leaving nothing but dust, ash and bone. They know only have the will of their master driving them forward. These skeletons represent the generic skeletons raised by necromantic magic. They would benefit from a template mainly to gain access to skills, but being unable to learn, they need some alternate method to improve their capability, such as necromantic meddling. Code:
ST: 9 HP: 9 Speed: 6.5 DX: 12 Will: 8 Move: 6 IQ: 8 Per: 8 HT: 10 FP: 10 SM: +0 Dodge: 9 Parry: NA DR: 2* Rending Finger-bones (12): 1d-3 crushingBlack Rune Skeleton (Lesser Worthy) Standard skeletons are far too weak for most necromancers. Some take their time, however, carefully scribing powerful runes and staining the bones a glistening, wet black in powerful ink. When complete, they raise the skeleton with great care and effort, creating a Black Rune Skeleton. These powerful servants resist the effects of magic. Furthermore, they drain the life of all nearby, drawing it into them while plants die and children wail. Often, they seem dead or on the verge of death when they rise again from a pile of bones, restored by their aura. Necromancers often reinforce their lesser skeletons with a scattering of these durable creations. Code:
ST: 10 HP: 15 Speed: 6.5 DX: 12 Will: 16 Move: 6 IQ: 8 Per: 8 HT: 13 FP: 13 SM: +0 Dodge: 9 Parry: 10 DR: 2* Rending Finger bones (12): 1d-3 crushing |
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| Tags |
| bestiary, dungeon fantasy, homebrew, monsters |
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