Quote:
Originally Posted by Anthony
And this doesn't lend to particularly interesting fights. Depending on the specific role of spaceships in your campaign, you may or may not care, but if you don't care there's little reason to invoke the space combat rules at all.
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Sorry, I didn't mean to belittle your comment, I was just saying that a really huge salvo is always going to be epically hard to defend against. In my (limited) experience however, missiles are very easy to shoot down.
My idea is to improve a missile salvo's odds by increasing number, at the expense of not being able to do it a second time.