Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-27-2009, 09:06 AM   #7
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Medieval Horse Types and Traits

Quote:
Originally Posted by Icelander View Post
I'm particularly looking for input on whether the prices look right or if any need tweaking.
Many of your CFs look quite low. I can easily imagine a player making a Very Wealthy character and then buying a totally pimped horse, as part of his starting equipment.


Also, it might help if you include some rarity guidelines, like "any horse with a CF total of more than 3 is Rare, thus difficult to find although usually available in cities, any horse with a CF total of more than 10 is Very Rare, and any horse with a CF total of more than 15 is Extremely Rare", except of course more elaborate, and talking about horse trainers, and different levels of horse-focus in different cultures (Rohan versus Gondor, e.g.).
Peter Knutsen is offline   Reply With Quote
 

Tags
animals, horses, low tech, low-tech, mounts, riding

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:55 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.