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Old 10-26-2009, 12:40 PM   #1
KjetilKverndokken
 
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Default [Help to design] In the 41st millenium there is only...

...War!

I believe many here is familiar with Games Workshops Warhammer 40.000 miniature game and the two rpg's Dark heresy and Rogue Trader.

Though the systems does what they do fine enough, they do not give the grit and realism you feel through some of the fluff material.

So i want to use GURPS, but I'm very much a novice of the system.

I want to make a campaign based on the Siege of Vraks Triology (for those familiar with the three newest Imperial Armour books 5-6-7).

So I wanted to have some help to make stats for it, and this is a big undertaking, it everything from the krak grenade to Titans. Firstly among those already familiar with what I want statted. I do not think it will be as easy, just use stat A in book B as its almost the same - it has to match the fluff of it all and not just the type of technology its supposed to be.

The campaign idea is that each story is about new characters and a different take on the war. One story is about standard guard in the trenches of vraks, another is about the Stormtroopers trials to take an enemy bunker, another may be the High Command trying to get more reinforcements through political intrigue, another is about Dark Angel drop strike, and then another as the crew of a baneblade and so fort.

But from the first book that would be needed. Of peoples and equipment needing of stats.

----

Imperial Guardsmen from Krieg: They are hard and stubborn and expert siege soldiers.

Traitors: Former guardsmen and others from the divine campaign, gone traitors.

Space marine, loyalist and traitor: The Dark Angels and Alpha legion do make and appearance in the first part. And a story or two will be about being the dark angels.

Las Pistol and Las Rifle: Despite what some fanatics may think, the lasrifles can if lucky enough puncture Power Armour, but otherwise a good weapon based on firing solid beams of visible laser. They have power output settings to how strong the beam is.

Autoguns and Autopistols: They are about a mix of heavy pistols and a mix between AK-47 and M-16 for the rifles.

Frag and Krak grenades: The frag is probably just the same as a standard fragmentation grenade, but the krak is designed to take out light vehicles.

Heavy Stubber: Its a form of light machinegun, 50 kaliber in strength.

Bolt pistol and Bolter: They have tremendous force of impact (ammunition is a small rocket) and should not have to hard time of penetrating Power Armour.

Heavy bolter: Is the "light" machine gu version of the bolter, heavy as hell in force and firepower.

Stormbolter: Is like a twin Bolter that fires two bolts at the same round for enormous firepower.

Hellgun/Pistol: This is a overpowered lasgun, that is connected to a power pack on the back of the carrier. they may not have much more damage potential then a las gun but its penetration is great, and will not have much problem penetrating power armor (as of now in the WH40k miniature game they have AP3).

Flak Armor: It is the common guard armor. They have little protection value except against shrapnel.

Carapace Armor: This is the armor of veterans, stormtroopers and officers. its heavier then flak and can stop a deal of punishment.

Power Armor: The Space Marine armor of choice - increasing speed and strength of the already strong marines. they give extreme protection ageinst most weapons.

Tactical Dreadnought Armor (Terminator Armor):
Even shaming the power armor in toughness. Only the most potent armor piercing weapons can penetrate this hulking suit.

Autocannon: Is a rapid firing light cannon, good against light vehicles.

Lascannon:
A high powered anti armor weapon, only the most heavily armored vehicles can resist the piercing beam.

Those are the first things, but vehicles and other stuff needs statting as this thing builds it self up.
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Old 10-26-2009, 02:12 PM   #2
KjetilKverndokken
 
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Default Re: [Help to design] In the 41st millenium there is only...

For vehicles it would have to be:

Leman Russ Battletank (And options for different main turrets and side sponsons)

Sentinel

Centaur

Chimera

Hellhound

Earthshaker

Baneblade (with options for variants)

Stormsword (with options for variants).

Those are at least the most important ones atm.

Also Ogryn needs a stat (there are traitor ogryn berserkers).
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Old 10-26-2009, 02:13 PM   #3
naloth
 
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Default Re: [Help to design] In the 41st millenium there is only...

Humans should be regular characters.
Space Marines should be significantly better. (ST20, 13ish in all others?)

I would go ~TL10 tech with lots of missing technology. Basically they are too hidebound to invent or differ from doctrine.

Based mostly on description:

IG weapons:
Laspistol = Laser Pistol 3d(2) burn (Char p280)
Lasrifile = Laser Rifle 5d(2) burn (Char p280)

Marines:
Bolter = Gyroc Carbine w/HEMP 5dx2(5) imp inc + 1d cr ex (UT 145 & 155)
Bolt Pistol = Gyroc Pistol w/HEMP (same stats, fewer shots)

Special Weapons:
Flamer = TL9 Heavy Flamer 8d burn (weaker, but functional UT 127)
Hvy Flamer = TL9 Semi-Portable 6dx3 burn (UT127)
Plasma Gun = Hvy Plasma Gun 3dx5(2) burn ex (UT128)
Plasma Pistol = Hvy Plasma Pistol 10d(2) burn ex (UT128)
Heavy Plasma = Plasma Cannon 6dx25 (2) burn ex (UT128)
Missile Launcher = TML 6dx50 pi++ (UT145) + alt ammo.
Lascannon = Laser Cannon 6dx10 (2) burn (seems anemic, UT 116)
Heavy Bolter = Assault Cannon w/HEMP 6dx3(10) cr inc + linked 2d cr ex

EDIT:
IG Armor: TL10 Combat Hardsuit DR 75/45 (UT 180)
Marine Power Armor: TL10 Commando Battlesuit DR 105/75 +15 effective ST (UT 186)
Marine Termie Armor: TL10 Hvy Battlesuit DR 150/100 +20 ST (UT 186)

Note: Marines have a high basic ST & HT to compensate for (relatively) weak armor.

*Upgraded Flamer.

Last edited by naloth; 10-26-2009 at 04:08 PM.
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Old 10-26-2009, 02:16 PM   #4
KjetilKverndokken
 
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Default Re: [Help to design] In the 41st millenium there is only...

Looks good so far :)
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Old 10-26-2009, 03:37 PM   #5
baakyocalder
 
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Default Re: [Help to design] In the 41st millenium there is only...

In the last campaign prior to my current one, I found an Atlas series parahuman from GURPS Biotech (page 70 of the 4e edition; there is a 3e version as well, IIRC) worked as a good base for the player who wanted to play a space marine.
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Old 10-26-2009, 03:43 PM   #6
naloth
 
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Default Re: [Help to design] In the 41st millenium there is only...

All IG & Marines get superfine Vibroblades as default weapons for a +1d (5).

There really aren't any good power weapon equivalents. Force weapons will do too much damage for IG and little more than ST damage for an armored marine so I would use Monowire Switchblade +1d (10) for power weapons just to gain the armor penetration. Lightning claws would be a specialized Monowire weapon. Power Fists can be improvised as a +## (+30ish?) ST (10) punch.

Force Fields are TL11+ so we have to break the TL10 barrier a bit:
Iron Halo / Crosis field (4+ invuln) = TL12 Tactical Force Screen (DR150, UT191).
Refractor (5+ invuln) = TL12 Personal Screen (DR60, UT191).
Storm Shields = TL11 Force Shield Bracelet (DR100, DB3, UT192).

Hellguns/pistola sound like X-Ray lasers (bump armor divisor to /5).
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Old 10-26-2009, 04:02 PM   #7
naloth
 
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Default Re: [Help to design] In the 41st millenium there is only...

40k grenades are usually combat buffs or anti-vehicle. I'm going to stat them like normal TL10 64mm grenades though:

Melta: TL10 Shaped Charge 6d(+6)x7 (10) cr inc + linked 8d cr ex [3d]
Krak: HEMP 6dx8(10) cr inc + linked 8d cr ex [3d] (UT155)
Frag: TL10 HE 8d(+8)x2 cr ex [3d]
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Old 10-26-2009, 04:13 PM   #8
PPoS
 
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Default Re: [Help to design] In the 41st millenium there is only...

Here's some stuff I've done in the past:

Leman Russ Tank
It's not complete; but it's a start for you to work on.

HP: 205
Hull Front DR: 560
Hull Side DR : 170
Hull Rear DR: 130

125mm Battle Cannon
AP: 6dx25 pi++ (2)
HE: 6dx25 pi++ (2) follow-up 6dx4 cr ex [6d]

Weapons

Bolter Pistol: 3dx3 (3) pi++ follow-up 1d-1 cr ex; RoF 3; Acc 3; Shots 8
Boltgun: 6dx2 (3) pi++ follow-up 1d-1 cr ex; RoF 8*; Acc 6; Shots 24
Heavy Bolter: 6dx3 (3) pi++ follow-up 1d cr ex; RoF 10; Acc 7; Shots 60
Storm Bolter: 6dx2 (3) follow-up 1d-1 cr ex; RoF 16*; Acc 7; Shots 60-150

* Can fire single shots or bursts of 4 rounds

Boltgun Special Ammunition
Inferno Bolt: Adds Incendiary follow-up
Metal Storm Frag Shell: Airburst Fragmentation
Kraken Pattern Penetrator Round: Does 6dx4 (5) pi++

Autocannon
6dx6 (2) pi++ with a follow-up explosion
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Old 10-26-2009, 04:34 PM   #9
KjetilKverndokken
 
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Default Re: [Help to design] In the 41st millenium there is only...

Very - very nice :)

I look forward to get the Gurps books my self so I can start to tinker more.
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Old 10-26-2009, 04:43 PM   #10
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Default Re: [Help to design] In the 41st millenium there is only...

I assume this is a wargame term, but a quick google search did not lead me to anything close to an answer... what is a "combat buff"?
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