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Join Date: Sep 2009
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I decided to see how I could house rule a VLS-type system i.e. a bunch of launch tubes that cannot be reloaded in combat. Allows more missiles to be launched faster, but fewer overall before needing to get more ammo, than a reloadable tube.
The rationale being that you take out the reloading mechanisms, and then use up the storage space with extra launch mechanisms. Should allow for multiple launch tubes, but with less shots that a reloadable tube. So I've been running some numbers with regards to the ammo space that weapons in Spaceships have, and it's thrown up a few odd results. For example, a 16cm missile launcher (as part of a given battery) is 0.5 tons, and has 5 shots. A 16cm gun or missile shot is 1/10 of a ton. So those 5 shots come to: 0.5 tons. Hangon! Thats 100% ammo! Its worse: 8cm gun: 0.5 tons system mass. 50 shots @ 1/80 per shot = 0.625 tons of ammo. Now its 125% ammo! Larger weapons have tiny ammo fractions: a 112cm launcher is about 5.3% ammo by mass. This has stopped me in my tracks, trying to rule how many shots a VLS variant launcher could have. |
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| spaceships |
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