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Old 10-20-2009, 03:27 AM   #11
vicky_molokh
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Default Re: [RULES] Combat between Giant and man.

Hey, stop picking on giants. High SM is very troublesome already.
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Old 10-20-2009, 06:37 AM   #12
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Default Re: [RULES] Combat between Giant and man.

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Originally Posted by Gigermann View Post
Reduced Dodge would be a good fix. I'm wondering, though, if that should be implicit in the SM Trait, but then Enhanced Basic Move (Long Legs) is not either (currently).
And SM does not always mean a giant antropomorph - a super-fast, like zip around like lightining fast 20 m diameter sphere or a 70 metre long, 2 metres wide snake like creature with 2400 legs (coordination of which really complex so the creature always trips on its own feet) and BM of 1 are all possible.

Meaning: GURPS being generic and universal, if your Giants (which are physical impossibilities already - so you are in Fantasy area) are slower compared to your normals, make them slower. I can perfectly imagine a giant moving as fast as I can making the resultant "effects" to the surroundings really impressive (with lots of small things flying around and getting crushed all the time and a lot of noise) so mine would be faster. This is just a choice, it shouldn't be inherent in the system.

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Old 10-20-2009, 07:40 AM   #13
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Default Re: [RULES] Combat between Giant and man.

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Originally Posted by Molokh View Post
Hey, stop picking on giants. High SM is very troublesome already.
You know, many of us would be happy to see more of this officially addressed. (Aims to the forthcoming new Low-Tech). Initially I thought these issues would be treated if not in the new Basic Set, at least in 4e Fantasy, but...

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(...) so mine would be faster. This is just a choice, it shouldn't be inherent in the system.
It all depends on the diet.
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Old 10-20-2009, 08:22 AM   #14
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Default Re: [RULES] Combat between Giant and man.

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Originally Posted by demonsbane View Post
You know, many of us would be happy to see more of this officially addressed. (Aims to the forthcoming new Low-Tech). Initially I thought these issues would be treated if not in the new Basic Set, at least in 4e Fantasy, but...
Well, I bet we won't get more official than the FAQ for a while.
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Old 10-20-2009, 10:35 AM   #15
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Default Re: [RULES] Combat between Giant and man.

Speaking of Man vs. Giant, how would you handle the problem of hit locations in such an encounter? I tried to find advice in the "Combat at different levels" section (B404) but to no avail (it actually covers a different issue).
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Old 10-20-2009, 02:43 PM   #16
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Default Re: [RULES] Combat between Giant and man.

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Originally Posted by Amedeo View Post
Speaking of Man vs. Giant, how would you handle the problem of hit locations in such an encounter? I tried to find advice in the "Combat at different levels" section (B404) but to no avail (it actually covers a different issue).
Well, if the giant was SM +5 and an attack on the head is -5 (in 3rd edition, anyway), then the giant's head is the size of a "normal" human torso, +0 to hit.
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Old 10-20-2009, 03:35 PM   #17
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Default Re: [RULES] Combat between Giant and man.

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Well, if the giant was SM +5 and an attack on the head is -5 (in 3rd edition, anyway), then the giant's head is the size of a "normal" human torso, +0 to hit.
Provided you can reach the head. You should get a section bonus but it should also be necessary to target sections you can reach. You shouldn't really get the full +5 if there's only SM+1 worth of target you can get at. (Just opinion.) Besides, it really hasn't come up in my games.
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Old 10-21-2009, 11:40 AM   #18
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Default Re: [RULES] Combat between Giant and man.

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Originally Posted by naloth View Post
Provided you can reach the head. You should get a section bonus but it should also be necessary to target sections you can reach. You shouldn't really get the full +5 if there's only SM+1 worth of target you can get at. (Just opinion.) Besides, it really hasn't come up in my games.

I thought there was already a +4 cap for melee for this very reason.
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Old 10-21-2009, 12:10 PM   #19
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Default Re: [RULES] Combat between Giant and man.

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I thought there was already a +4 cap for melee for this very reason.
That could very well be the reason though +4 sounds pretty generous considering that with most weapons you could hardly reach the first 15' (SM+2) of a 45' (SM+5) tall giant.
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Old 10-23-2009, 12:43 PM   #20
Amedeo
 
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Default Re: [RULES] Combat between Giant and man.

In fact my question was exactly about weapon reach with non human-sized (or, anyway, differently sized) opponents. In case I should end up GMing a man vs. giant fight, is there out some supplement with rules to detail what is reacheable and what is not, or am I on my own (GM's call backed up by geometry and common sense)?

Regards,

Amedeo
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