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#12 | |
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MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Quote:
Meaning: GURPS being generic and universal, if your Giants (which are physical impossibilities already - so you are in Fantasy area) are slower compared to your normals, make them slower. I can perfectly imagine a giant moving as fast as I can making the resultant "effects" to the surroundings really impressive (with lots of small things flying around and getting crushed all the time and a lot of noise) so mine would be faster. This is just a choice, it shouldn't be inherent in the system. Cheers!
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My wife's music site, LadyObscure is for the prog/metal heads... Last edited by Mehmet; 10-20-2009 at 06:40 AM. |
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#13 | |
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Join Date: Jun 2006
Location: Spain —Europe
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Quote:
It all depends on the diet.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#14 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Well, I bet we won't get more official than the FAQ for a while.
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#15 |
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Join Date: Dec 2007
Location: Italy
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Speaking of Man vs. Giant, how would you handle the problem of hit locations in such an encounter? I tried to find advice in the "Combat at different levels" section (B404) but to no avail (it actually covers a different issue).
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#16 |
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Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Well, if the giant was SM +5 and an attack on the head is -5 (in 3rd edition, anyway), then the giant's head is the size of a "normal" human torso, +0 to hit.
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#17 |
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Join Date: Sep 2004
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Provided you can reach the head. You should get a section bonus but it should also be necessary to target sections you can reach. You shouldn't really get the full +5 if there's only SM+1 worth of target you can get at. (Just opinion.) Besides, it really hasn't come up in my games.
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#18 | |
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Join Date: Aug 2004
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Quote:
I thought there was already a +4 cap for melee for this very reason. |
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#19 |
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Join Date: Sep 2004
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#20 |
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Join Date: Dec 2007
Location: Italy
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In fact my question was exactly about weapon reach with non human-sized (or, anyway, differently sized) opponents. In case I should end up GMing a man vs. giant fight, is there out some supplement with rules to detail what is reacheable and what is not, or am I on my own (GM's call backed up by geometry and common sense)?
Regards, Amedeo |
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| Tags |
| dodge, size modifier |
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